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No one can recall quite how it happened, but at some point there was another world war and after the bombs fell, the Earth was left in ruins. The former Yugoslavian republic of Serbia suffered massive devastation to it's land, but the great capital of Belgrade although damaged severely, had survived the conflict...
Merry Christmas to all of those where their grand day falls on the 25th! For my Orthodox brothers, I will say good tidings and wait for January 7th to wish you a proper good holiday =)
So... it's been awhile.
I'm finally breaking a somewhat long silence, I've wanted to do so earlier but didn't have the time/will. Basically life has been very busy lately, I've been between jobs and had several other things in Real Life™ to sort out as well. Thus I've barely been online!
I've also been wondering what engine I'm going to be using ultimately... My plan originally was to wait for the Paranoia 2 team to release their SDK with the new tools for Xash and the custom renderer but it seems it had a number of issues that they went down the path of porting to Source instead.
So I'm thinking providing it isn't too strenuous, I could do that too or find something else to use. GS is great but let's be honest, what I wanted to achieve will not go very far on a 17 year old engine (yes.. it really is THAT old). I'm open to any suggestions!
Also.. I will need help, I've wanted to seek assistance for some time and indeed I have approached certain people and had some interest from others willing to aid me but it hasn't stuck and I have not really been able to engage as well as some and be around to guide people. That has changed now with me buying a tablet and loading Skype onto it, so I'm now very easy to contact!
I'll make another post about recruitment sometime but for future reference I will need people to model characters, weapons, vehicles, skybox details and some specific level geometry etc I'd really like someone who can convert my skybox artwork into cubemap format (or sphere depending on the engine). I have concepts and reference photos available for most things so you can see what I'm aiming for..
There's probably (absolutely) more things to think of but that's the immediate help I need (especially modelling custom geometry for certain types of architecture) but