"Castles, Forests, Ruins, Caves, all the crevices of Anorland have led you here. Out of all worlds, in an ultimatum to destroy me."

Mylo Henderson, cursed with darkness all around him, hunted down throughout his journey, and a purpose even he does not fully understand.

But now his path shall take him to the very center of it all, with great powers standing against him, and aiding him in this last voyage. The end is near, but whose?

It is heavily recommended to play Acts 1 & 2 before this!

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Plans for the Future

News 1 comment

It is time to discuss stuff now that Act 3 is finally complete.

There will be some updates to Act III in the future, and its probably gonna be a pretty significant one at that, it will mainly focus on the second half of the mod, especially the fortress areas, which I feel are lacking in terms of anything interesting actually happening there, because it is quite possible that i may have ever so slightly rushed this a bit in order to get it out before Rebirth.

And, while I was on the toilet, another brilliant idea popped into my mind, the game over meme whenever you die to bosses, is after all incredibly gay, and a big reason many headaches since the dawn of time, so I might as well finally get rid of that and replace it with another mechanic. If you die to a boss, it will decrease the amount of items you will be able to get later on the mod, it wont be too severe of a penalty, otherwise you would have no oil throughout 70% of the entire mod, so it will mostly be a few items only. I was also thinking of giving Phiros a few new attacks the more bones you break off him, I wonder if thats a good idea, but ive gone too far to turn back now.


Nights of Anorland: Fullconversion

I am currently also planning to create a Fullconversion version of Nights of Anorland, combining all of the acts in one big package, a grand total of like over 70 maps in one, what are the chances of you more or less playing the entire series all over again in a significantly improved form, who knows, and even more abstract is the time when I will actually release said Fullconversion Version, depends on my motivation, but considering I cant even do a finnish translation for Blackwater's Blasphemy, its looking hopeful so far (no).

But, I mentioned 'significantly improved form', and that of course implies BIG CHUNGUS, or just simply put, big changes (not sure if writing articles at 6 AM while being tired is a good idea).

Some changes that I have planned include:

  • Entirely remade Act I for the most part, majority of the maps are gonna be redone, few maps will possibly remain the same, but with changes throughout the board anyway.
  • Act II will also get heavy improvements, less lever and valve puzzles, they were so repetitive you probably lost a few brain cells doing them.
  • Expanded lore

Thats more or less the main things that will happen in the fullconversion, bosses may get some improvements too in their attacks, Valverde was a bit rough in his attack areas, and The Guardian was... interesting...


New Custom Stories?

Surely its not gonna be Anorland Forever right? Mostly right, I do have ideas for some completely new custom stories that will be based on the modern age, during the cold war period effectively. Another big question, HPL2 or HPL3.5 because I am at this point not too sure, I intended to make it for Rebirth, but seeing how rebirth is kinda shi- *cough* a unique experience of its own, I will have to see if the modding community for rebirth will be significant in any real way, I dont necessarily want to make mods for an entirely dead fish, and if that turns out to be the case, its probably better to keep making mods for good old HPL2.

That is all for now, if you have questions, comment them below.

Looking for potential mappers

Looking for potential mappers

News 2 comments

Looking for mappers to work on some maps and possibly enhance existing maps.

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Nights of Anorland - Act 3 (Version 4)

Nights of Anorland - Act 3 (Version 4)

Full Version

The inescapable fate arrives, the end draws nearer.

Nights of Anorland - Act 3 (Version 3) - Russian Translation

Nights of Anorland - Act 3 (Version 3) - Russian Translation

Patch

Перевод на русский выполнен через yandex\google translate.Установка внутри.

Nights of Anorland - Act 3 (Version 3) - Czech Translation

Nights of Anorland - Act 3 (Version 3) - Czech Translation

Patch 1 comment

V tomto doslova epickém zakončení trilogie o Mylovi Hendersonovi budete svědky jeho souboje s mocnými bytostmi, které vládnou nad časem a prostorem...

Nights of Anorland - Act 3 (Version 3)

Nights of Anorland - Act 3 (Version 3)

Full Version 3 comments

The inescapable fate arrives, the end draws nearer.

Nights of Anorland - Act 3 (Version 2)

Nights of Anorland - Act 3 (Version 2)

Full Version

The inescapable fate arrives, the end draws nearer.

Nights of Anorland - Act 3

Nights of Anorland - Act 3

Full Version

The inescapable fate arrives, the end draws nearer.

Comments  (0 - 10 of 71)
artistpowermakeup
artistpowermakeup

When I leave the Castle, the game crashes.

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MattBaller
MattBaller

I really enjoy the final part I was patiently waiting for, appreciate your work and everything man. I got to the Cliff Courtyard today and there's a little problem that I'm just letting you know (It's nothin that a player shouldn't handle i'm just letting you know) that on the Cliff Courtyard my fps went down reaaally bad. I had 60 fps almost everywhere but in this location it went down on 15 fps and I know it's not a big deal but I'm just letting you know if you don't know about it so you can fix it somehow. It's not a problem in my computer though, it's a good computer. Thx again for an amazing custom story ! Be well :)

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Gadavre
Gadavre

Lester79

It's a good idea to combine 3 mods into one. And it is possible to make another mod for these three mods, so that monsters appear randomly on the maps? but not near the player? That would be cool. No one did that for this game.

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SwankestCZ
SwankestCZ

Very good mod. I gave 8/10. My full walkthrough (english version):

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CustomStoryGatherers
CustomStoryGatherers

Hey Lester, in the second version, you state: A missing hunter enemy in 14_Anor_Station now actually spawns. Did I pass this already?

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Lester79 Creator
Lester79

yes the station was the level with the tank, there was supposed to be a hunter earlier on in the level but the script to spawn it didnt work apparently

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KiraImmortal
KiraImmortal

Man i'm really so sad the bossfights ruin this otherwise great experience for me again. The concepts are great but they're awful to play through. I wanted to wait until the review with this, but the knight bossfight was so frustrating i had to skip to the next map with giving myself the items from the previous levels (which i can only due to my modding knowledge) to be able to continue. The only walkthrough is nowhere near this point, and i couldn't do it based on your comment some time ago. I really wanted to finish this before Rebirth so i'm hoping i'll be able to, this way, and also that you will somehow improve these in a patch or something :| I have no problems with difficulty, hell i play dark souls games every week, but this is not what Amnesia was made for especially with reloading every time i die. I gave a detailed review on both these and aspects i liked about the mod.

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TroHea
TroHea

I actually did the bossfight how it was intended to. I can confirm it's just a pain tbh. :D

I see the inspiration, but the execution needs to fit into the game.

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KiraImmortal
KiraImmortal

This is a blast so far, much better than the previous 2 chapters. But i must say, the maze part needs to change. It was really annoying to wander around, i'd never have found the key slot without checking the map in the editor, and i also had to die 3 times in the pit with the bodies to be able to complete the puzzle in time. I'm continuing but not in a good mood, i saw others had difficulties with this part as well, even from a walkthrough i couldn't understand it properly. The concept is good just make it less frustrating to find out :)

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wizard2020
wizard2020

Now Im up on the 4 rocks with the glowing white ball below me and a black squiggly thing that goes up and down. What do I do here??
Ive no clue.

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Lester79 Creator
Lester79

if youre in the finale, strike callivrea with the sword

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wizard2020
wizard2020

Theres no sword. So I must be someehere else. Im in the place with the rock rings that go around the glowing white ball that move up and down.

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Lester79 Creator
Lester79

what youre describing is literally either 25_Callivrea_Domain or 29_Callivrea_Finale, and map number 25 is straightforward without much going on, you must be at 29_Callivrea_Finale

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wizard2020
wizard2020

I believe you, but, where do I find the sword? I’ve jumped onto every floating thing imaginable, which isn’t easy. There’s no way to access inventory here, if you mean the knife. So...there’s a sword somewhere? Where?
Greatest Mod EVER !!! But, good luck everyone. Hint: save constantly. You’ll need to. Some of the jumps took me 30 attempts. Other parts you’ll NEVER figure out. Normally you try something once or twice. You don’t normally throw TWENTY bodies in a pit to see if anything different happens. :)

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Lester79 Creator
Lester79

the sword literally appears during the dialogue at the beginning of the map, and it cannot be a case of a missing entity file in the custom story, since the sword entity is in the files of act 3.

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wizard2020
wizard2020

You’re great. Like having you on the phone. :)

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Lester79 Creator
Lester79

good, but can you see the sword?

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wizard2020
wizard2020

Nope No sword.
Im back at the beginning of this sequence. Im on a rock with rock crystals on it on Outer Space. 9 big glowing balls being me. A huge structure with rings of rock around. No Sword here. Is it hidden?

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Lester79 Creator
Lester79

well, can you hear any sort of clank sound when the sword dialogue comes up?

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wizard2020
wizard2020

There’s no dialogue. No clanking. No sword :)

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wizard2020
wizard2020

I'm gonna write this off as some glitch on my end. I'm finished anyway apparently.
OK///off to play it all again/
FANTASTIC!!
Great job and THANK YOU!!!

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Amnesia: The Dark Descent
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Highest Rated (4 agree) 10/10

I would like to do a more significant review, but there is no chance :) because my English is terrible :) Let'S make it short.. Yeah, I did finish the mod. and I was a tester :) that's why I can review today :) Pros: -Story -Environment -Interesting Events ( I won't spoil them :) ) -Overall feeling -Some maps blew my mind - I was Like WTHell, Is that even possible in HPL2 -Same for Those evens (SPOILER!!! Battles) Neg: Those are minor negatives - nothing that would make me stop -Sometimes it was…

Sep 22 2020 by Sabatu

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