Courtesy of the up and coming downloadable magazine 'Techstorm games', an interview has been conducted between myself and the Editor Lewis Denby regarding 'Night at the Office'
Heres a snippet:
TSG: Night at the Office takes place in a
single high-rise building. How have you
managed to sustain variety throughout
the game?
DP: The final game will be extremely varied.
I understand why some people think 'high-rise
building', 'terrorists' and just assume
you're going to run around a building
shooting baddies until the credits roll, but
that definitely is not going to be the case.
Night at the Office is supported by a strong
storyline, and has some interesting
characters to meet along the way. As the
player, you are going to find yourself in
numerous situations that challenge various
skills throughout the game.
If you want to read the full interview you can download the full magazine HERE. The file is just over 1MB.
Enjoy