---------- Install Instructions ----------

Step 1: Copy the Map folders out of the pack and into your maps folder, located in
C:\Users\(UserName)\Documents\Command and Conquer Generals Zero Hour Data\Maps

Step 2: Open Zero Hour and play! (Solo Play > Skirmish > Select Map > Unofficial Maps)


!!! Only do the next part if you want to open a Naval map in Worldbuilder !!!


2 files that need to be installed before you open a Naval Map

"[Naval v1,4] Objects for Worldbuilder" is the file that
adds units to Worldbuilder. Place it in the folder below

...\Command & Conquer Generals Zero Hour\Data\INI\Object

If there's no Object folder in your INI folder, then make one
TAKE THIS FILE OUT OF THE FOLDER BEFORE YOU OPEN ZH
Put it in before you open Worldbuilder then take it out again
Use a desktop shortcut to make it easier to move in and out


I use a large model to view the Shipyard IN WORLDBUILDER
You do not need to use it, but without it Shipyards have
no model. The file is Shipyard.W3D and you install it in

...\Command & Conquer Generals Zero Hour\Art\W3D

You don't need to remove this before you play ZH
It's fine to install it and just forget about it


---------- About Naval ----------

There is only one faction: The Navy.

The Navy's ships come in three different classes

- Corvettes
are Small, fast, amphibious vehicles that dominate the early game

- Frigates
are mid game ships that are significantly stronger than Corvettes

- Capitals
are large ships that take a long time to develop but will dominate the battlefield

- Aircraft
which are the fastest units in the game but are limited by your build space.


Each class has its own strengths and weaknesses. Torpedoes will rip Frigates and Capitals apart but do no damage to Corvettes, and Ion Cannons will mow down Corvettes and Frigates but are ineffective against Capitals. Adjusting your fleet composition to better take care of the enemy ships is key to winning any engagement. Navy also has its own array of Support Powers and Buildings.

Building ships, mostly be done by the Shipyard and Mobile Shipyard. Each ship class requires a dedicated facility in the Shipyard in order to be built. For example, if you want to make Frigates from a Shipyard, you will first need to make a Frigate facility. Once it's complete, you can then click on the Frigate Menu button in the shipyard and make Frigates from there. The same goes for Corvettes and Capitals. However, before you can make a ship facility you need to get the upgrade from the Navy Headquarters. Only after you get Corvette Research can you make a Corvette Facility.



---------- The Naval Arsenal ----------


----- Buildings -----

- The Navy Headquarters
is the Navy's Command Center and can not be rebuilt.

- The Shipyard
already exists on a map, and is the only place where you can construct Capitals.

- The Quonset Hut
is where you train Missile Defenders and SEALs, and can be garrisoned by 5 soldiers.

- The Secret Research Lab
buys upgrades and is a superweapon armed with a variant of the Particle Cannon.

- The Oil Depot
generates money, can be upgraded to earn more money, generates 2 power.

- The Guardian Control Center
buys upgrades, activates all nearby Guardian Turrets, generates 2 power.

- The Flak Guardian
is a defense turret that can be built on water and is inactive unless near a Guardian Tower.

- The Ion Cannon Guardian
is a defense turret that can be built on water and is inactive unless near a Guardian Tower.

- The Corvette Hangar
builds Corvette Class Ships and Dozers.

- The Supply Dock and Airfield need no explanation.


----- Support Powers -----

- R1 Radar Scan - Reveal an area
When placed on land, reveals an additional area in random directions

- R1 Crate Drop - Drop Money
Drop $2000 worth of money crates anywhere on the map

- R1 Emergency Repair 1 - Light Repair

- R3 Emergency Repair 2 - Medium Repair

- R3 Emergency Repair 3 - Serious Repair

- R3 Scout Drone - Recon Probe
Fire a recon probe from a Guardian Control Center or Navy Headquarters
Can use multiple probes at once

- R3 Construction Dozer - Dozer Drop
Drop a Construction Dozer anywhere on the map

- R3 Final Crusader - Crusader Drop 1
Drop 1 Crusader Corvette anywhere on the map

- R3 Final Crusader - Crusader Drop 2
Drop 2 Crusader Corvettes anywhere on the map

- R3 Final Crusader - Crusader Drop 3
Drop 3 Crusader Corvettes anywhere on the map

- R3 Create Team 1 - Marine Frigate Drop 1
Drop 1 partly loaded Marine Frigate anywhere on the map

- R3 Cruise Missile - Heavy Torpedo 1
Drop 1 Heavy Torpedo anywhere in the ocean

- R3 Cruise Missiles - Heavy Torpedo 2
Drop 2 Heavy Torpedoes anywhere in the ocean

- R5 Cruise Missiles - Heavy Torpedo 3
Drop 3 Heavy Torpedoes anywhere in the ocean

- R5 Create Team 2 - Marine Frigate Drop 2
Drop 2 partly loaded Marine Frigates anywhere on the map


----- Infantry -----

- Navy Seal - Amphibious Soldier
Strong vs Infantry, Corvettes

Navy Defender Amphibious Soldier
Strong vs Aircraft, Corvettes, Frigates


----- Aircraft -----

Navy X-Wing
Armed with guided missiles
Strong vs Corvettes, Frigates, Aircraft

Navy Bomber
Drops 2 bombs over the course of a few seconds
Very vulnerable to enemy Anti-Air
Strong vs Capitals, Frigates, Structures

Firehawk
Armed with a heavy machine gun
Does not use an airfield parking place
Strong vs Aircraft, Infantry, Corvettes


----- Corvette -----

- Avenger Corvette
Amphibious Anti-Air Vehicle
Works well in swarms alongside Crusader Corvettes
Strong vs Aircraft, Corvettes, Infantry

- Crusader Corvette
Amphibious Anti-Corvette Anti-Frigate Vehicle
Hit-and-run tactics with Corvette Swarms are effective
Strong vs Corvettes, Frigates

- Salvage Corvette
Amphibious Anti-Capital and Scrap Collecting Vehicle
Dead Capitals and Frigates create scraps worth money
They work best when lined up and moved in formation
Strong vs Capitals


----- Frigate -----

- Flak Frigate
Heavy Anti-Air Ship
Can fire while moving, a key part of any fleet
Strong vs Aircraft, Infantry, Corvettes

- Ion Cannon Frigate
Powerful Corvette and Frigate killing Ship
Deadly when ordered to move as they shoot
Strong vs Infantry, Corvettes, Frigates

- Torpedo Frigate
Capital Hunting Ship
Armed with 2 Torpedoes and a Heavy Turret
Strong vs Frigates, Capitals, Structures

- Support Frigate
AOE Repair Ship
An important part of any fleet

- Marine Frigate
Amphibious Troop Transport Vehicle
Can capture enemy buildings
Infantry can shoot out at nearby enemies


----- Capital -----

- Mobile Shipyard
Corvette and Frigate building Ship
A Mobile Supply Center for harvesters
Requires research to make ship-building facilities

- Battlecruiser
A capital that can use a custom set of upgrades
Upgrade: 3rd Turret or Radar Targeting (extend vision and weapon range)
Upgrade: Light Missile Battery or Torpedo Countermeasures (manual fire)
Upgrade: Repair Crew or Reactive Armour (stronger vs bombers, torpedoes)
Can tank a lot of damage. Works best alongside other ships or in pairs

- Drone Carrier
A capital that can launch Drones when deployed
Relies on a support fleet to stay safe, works well in groups of 3 or more
Effective at long-range bombardment of a target/area

- Carrier Drone
A small bomber that dies after too much airtime
Fairly weak drone that grows less durable the further it flies
Effective against Frigates, Capitals and Structures

- Destroyer
A capital armed with 3 missile batteries
Can carry Light Missiles (Anti Air, Corvette, Frigate)
Can carry Heavy Missiles (Anti Frigate, Capital, Structure)
Upgrades to carry any combination of Heavy or Light missiles

- Flagship
A capital armed with 2 heavy Ion Cannons
Can Hyperspace Jump to travel a short distance quickly
Effective against Corvettes, Frigates


---------- Notes ----------

This is not a Mod, this is a pack full of maps that were coded to be like a mod when played.

Do not play a Naval map with a mod or with mod files installed. Only use Zero Hour to play it, or it may crash.


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Note: This is not a Mod, this is a pack full of maps that were coded to be like a mod when played.

---------- Install Instructions ----------

Step 1: Copy the Map folders out of the pack and into your maps folder, located in
C:\Users\(UserName)\Documents\Command and Conquer Generals Zero Hour Data\Maps

Step 2: Open Zero Hour and play! (Solo Play > Skirmish > Select Map > Unofficial Maps)


---------- Patch 1.4 ----------

This patch aims to improve Multiplayer gameplay and bring capital ships to the forefront of the fight.

I keep a rough log in the Map.ini of all the changes I make for each update. Here are the changes for Patch 1.4!


Patch 1.4 (The Capital Ship Update):
- Major Updates
Multiplayer / Skirmish Update: Players are given a Mobile Shipyard at the start of a match.
Rework Scrap: Salvage Corvettes collect large scrap by moving over them, sinks after a bit.
Rework Salvage Corvette: Removed the Scrap crunch weapon, added an other upgradable weapon.
Rework Harvester: Can now carry 2 infantry inside, can now rappel both Defenders and Seals.
Rework Battlecruiser: Removed the random ship with buff, added customisable upgrade system.
Rework Oil Depot: increased the cost to 3.2K, while allowing us to make as many as we want.
Flagship: Added into the files, is a big Battleship and hyperspace capability, one allowed.
Destroyer: Added into the files, is a small Battleship with Missile pods that you can swap.
Corvette Hangar: Added into the files, place that makes corvettes and dozers, uses 2 power.
Navy Heavy Bomber: Added into the files, Special Power bomber that drops one Heavy Torpedo.
Navy Probe: Added into the files, missile launched scout, crashes 2 minutes after deployed.
Special Powers: Added Heavy Torpedoes, Marine Frigate Drops, Probes and Camera Zoom button.
Camera Zoom Button: Zooms out to get an improved view of the battlefield on the open ocean.

- Balance Updates
Nerfed the Marine Frigate's Ion Cannon Turret damage, no longer as strong as an Ion Cannon,
buffed the health of the Guardian Control Center, buffed the Support Frigate repair radius,
removed that stupid "Dock" feature from Support Frigates that I added from the last update,
Slightly buffed Ion Cannon Tower range, Increased the price of Class Research quite hugely,
fixed a few little tiny bugs relating to performance and the playability of a couple units.
Slightly buffed the Salvage Corvette unupgraded Damage, made this text form a pretty block,
Probably a lot of little things that I adjusted but forgot to document so are lost to time.

Added Campaign Lore! Their files are in The Sarum Pass, The Fields Of Plaz, and Bootcamp


Here are a couple of images of the new things

Battlecruisers can now chose 3 these 6 upgrades, which each provide different features and actions

A small area in the new Campaign Mission: The Fields of Plaz

Destroyers - the new Capital Ships armed with three missile pods

Destroyers can change their weapon loadout once to better combat different types of ships

The Hero unit of the Navy, Flagships are powerful and have the ability to hyperspace jump a certain distance forwards

Here are all the Capital Ships next to each other

Release Video

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[Naval v1,4] Full Pack

[Naval v1,4] Full Pack

Full Version 2 comments

This is the download for version 1,4 of Naval! Inside the pack are 6 Skirmish Maps, 2 Missions and 1 Test Map. It also has worldbuilder support with instructions...

Comments  (0 - 10 of 14)
thegrimdeath
thegrimdeath - - 76 comments

how to install this dead mod?

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Guest
Guest - - 699,679 comments

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elixr1
elixr1 - - 510 comments

yo is this mode dead? the last seen of this mode is on 2023-3-9 it looks like that this mode is very very outdated, no sneak peaks, no updates nothing so I guess that this mode has died so fast than my grandma's sister LMFAO

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Sam73
Sam73 - - 1 comments

Hello
where i can download the pack ?
Regards

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Wolfpred99
Wolfpred99 - - 118 comments

In the files category

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Guest
Guest - - 699,679 comments

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Guest
Guest - - 699,679 comments

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hzfisinkiller
hzfisinkiller - - 51 comments

wow this is amazing

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Newgate-ZH Creator
Newgate-ZH - - 7 comments

<3

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gigiilmatto
gigiilmatto - - 636 comments

I find the idea of this project very interesting. Waiting for a real mod!

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