Mod covers the period of the Galactic Empire and Imperial Remnant. It is focused on improving gameplay, adds lots of unique heroes, new scenarios and game modes.

Report RSS [New Order Explained] - Factions

As 'New Order' touches a vast period of timeline, beginning from 'Order 66' to Yuuzhan Vong War, the choice of side can not be limited with Rebellion and Empire. Now, learn about the new sides to come!

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Empire 7 8 ABY


Main factions

Main factions are those ones which are (or will be) playable in skirmishes, sandbox-typed Galactic Conquests and scenarios. The main factions are classic: Empire and Rebellion, but depending on the timeline those factions are transformed into other ones which were in certain periods of time in Star Wars Expanded Universe. Our mod has 5 in-game eras at the moment, so, for example, Empire is reorganized at era 4 into Imperial Remnant and Rebellion - into New Republic.

Each faction (not only main ones, btw) can be also divided into smaller subfactions which could be not absolutely affilated with their dominant faction, but anyway they will replace it in certain scenarios.

NOM logos Empire Galactic Empire/Imperial Remnant


Subfactions:

  • Isard's Government
  • Thrawn Confederation
  • Dark Empire
  • Crimson Empire
  • Maw Command

NOM logos REBEL Alliance to Restore Republic/New Republic/Galactic Alliance


Subfactions:

  • Jedi Order Remnant
  • Clone Rebellion
  • Hapes Consortium

Minor factions

The minor factions are playable, but can't be presented in era-transiting Galactic Conquests.

The first additional minor faction to come is 'Separatist Holdouts'. It is planned for version 0.6, so you will get an opportunity to clash battle droids with Imperial clones in 'Reconquest of the Rim' campaign or skirmishes. Their forces will be based on traditional CIS droids with a mix of pirate units, hutts and separatist troopers.

NOM logos CIS Separatist Holdouts


Subfactions:

  • Dellso Uprising
  • IG-88 Droid Army (possibly)

After the separatists side will be implemented into the mod, we will work on 'Warlords' side, a mix of imperial (and not only imperial) splinter factions, such as 'Zaarin Government', 'Zsinj Empire', etc. This side will be one of the main participants of Imperial Civil War campaigns. Each scenario will present different splinter sides, so the faction leaders and assortment of heroes will be varied in each scenario. The basic units of this side will be same as for Empire, but with some changes in roster.

NOM logos WarlordsWarlords


Subfactions:
all non-mainstream imperial remnants and also some non-imperial factions (such as Duskhan League).


Those were all planned playable factions for today's status. After all of them will be added to the game, another sides may get possibilities to be presented.

Idle Factions

Some worlds at galaxy map will be garrisoned by an idle faction - 'Hostiles', non-playable side consisting of independent forces, pirates, slavers, etc. Another idle faction might have it's own AI to conquer another planets, this one will be 'Rogue Imperials' side which will be vastly presented in Imperial Civil War conflicts.

NOM logos WarlordRogue Imperials


Subfactions:
all weak non-mainstream imperial remnants, lacking ability to gain enough power to fight with greater factions.


NOM logos NeutralHostiles


Subfactions: independent forces, pirates, slavers, etc.


WARNING: MENTIONED ABOVE INFORMATION CAN BE CHANGED IN FUTURE !

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