New Era Mod refers to the interwar period and generally from the early 20th century to the modern era. The new game contains two additional campaigns, which have starting year 1920 and 1936 respectively.

Description

Hello guys! This new version has few but significant changes and corrections. Take a look to changelog for more information and enjoy this new version!

Preview
New Era Mod - Version 1.12a
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Guest
Guest - - 687,512 comments

Good mod!!!!!

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kakehake
kakehake - - 1 comments

Everything is amazing. I will just give some thoughts on Turkey tho. Turkish Indepence War is impossible. I know its supposed to be really hard, but there is no way to knock great powers out of war before dealing with the huge greek army (which was the case in history). I think france and italy should have events that force them to surrender or they take a huge war exhaustion and militancy hit (again which was a huge factor for the turkish victory). If those events exists, can someone please let me know how to trigger them since im not good at reading mod files. Also, turkish inner politics during that era is slightly inaccurate, having 50% fascists in population is false. They should be conservatives with "residency" and "moralism". Also "ittihat ve terakki" was exiled during the War Government and later the Republic. And "amele taburları" only existed under Ottoman rule, during independence war and later in the Republic such monstrosities were not accepted and many ex-ottoman officers were executed or exiled bcs of these crimes. I would really appreciate if you could fix these details, since it is still a very sensitive topic and image of turkey is represented inaccurately. Even if you disagree, amazing mod man, really impressed :)

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ColonelPixis Author
ColonelPixis - - 204 comments

Hello, Thank you for your comment. I think Turkish war of independence is not so impossible. I have played many campaigns (Not with Greece) and I have watched that Turkey can win the war many times. Italy and France sign peace treaty very early. In next years of war, Italy and USSR support Turkey with 40,000 pounds (totally 80,000 pounds). Also there is a treaty between USSR and Turkey (Treaty of Moscow 1921) that provides good support to the Turkish army. Greece have 3-4 events which create confusion in greek army and in the political life of Greece during the war. I will give you some tips. All you need is to annex Erzincan from Armenia, and Smyrni (Izmir) from Greece. If you sign peace treaty with only these provinces, you will earn the other provinces by events (Treaty of Laussane). I hope that I helped you.

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Guest
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Guest
Guest - - 687,512 comments

Hi, every time a try to play the mod, I activate it in the launcher but it only starts the vanilla game. I have v3.03 with Heart of Darkness.

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ColonelPixis Author
ColonelPixis - - 204 comments

Probably you need v3.04.

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Real_Brother_Steven
Real_Brother_Steven - - 2 comments

Did you take the folder labeled "NEM" out of the folder that you get from unzipping the .rar? If you don't do this, the game will launch vanilla.

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Guest
Guest - - 687,512 comments

Hey! The mod is amazing, great work here! I Just started playing, but I noticed that Hungary doesn't even have cores on its former territory, éven though the treaty of Trianon, which ended the war for the nation, and made the modern borders, was signed in 1920. I think it needs decisions or events, at least cores, altough I understand that this nation isn't a priority, I Just find it really weird.

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ColonelPixis Author
ColonelPixis - - 204 comments

Hello. Yes, it's more historically correct, the lost of cores by treaty of Trianon but a little useless because this treaty happened 4 days after the start date of armistice campaign in game. I took a look in Hungary and on treaty terms. The only thing I can do is to add some decisions for reclaim the cores in some provinces which there are Hungarian people. I will add these decisions in next version.

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Guest
Guest - - 687,512 comments

Thank you! Maybe you could represent it by making the lost territories culturally more hungarian? If it isn't too much

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Guest
Guest - - 687,512 comments

Hey i have a question
It says on the menu that i need ''researched electricity'' flag to get good healthcare even though, you start with electricity researched.
Is it some other tech that triggers the flag?

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ColonelPixis Author
ColonelPixis - - 204 comments

I see. I will try to change that in the next version. At this time all you need is to research Modern Medicine.

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Guest
Guest - - 687,512 comments

Very good mod! Is there an ETA on the name change for the inventions though? It does get a little distracting when you discover colonial negotiations well beyond the 1940's...

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ColonelPixis Author
ColonelPixis - - 204 comments

Yes, technologies need further development.

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Guest
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julian1214
julian1214 - - 1 comments

This is a great mod and i really enjoy it !

But there is one thing that i must comment on, that is serfdom.
I was playing KMT or china and I as soon as I reunified china and westernize ,I immediately wanted to abolish serfdom ( as China has many serfs) in order to increase my pop promotion speed.So I chose to reform my debt law and chose peonage but i could not. Why? Because it requires the player to reach the year 2000 to reform (and also year 2000 is the end date) But 'never mind' i said and i went to "issue" in the mod folder and change the requirements.And i thought that was done, now i can return to my china with no serfs. But sadly that was not true. I noticed that other countries also could not reform debt law and some even had lots of serfs( the UK for example)

So i must ask you the mod developer to please fix this issue. It is ruining my game and enjoyment. Thank you .

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ColonelPixis Author
ColonelPixis - - 204 comments

Hello, there is reason why I have blocked these reforms. If you choose peonage reform, your RGO will completely ruined. Firstly I need to fix this bug and after that it will be free to abolish serfdom.

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gamerpickle
gamerpickle - - 3 comments

So I downloaded the mod, put it in the correct directory, started the game with HPM+NEM. As soon as I opened up the map, I realised the UI and the map were that of HFM's. I checked if I loaded the mods wrong or did I accidentally started the game with HFM on, but no. If I didn't do anything wrong, it seems like the mod doesn't work for me. How can I fix it? (I'm using v3.03 btw)

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ColonelPixis Author
ColonelPixis - - 204 comments

There is no reason to start the NEM with HPM. Just launch NEM standalone. Also delete NEM folder from documents before launch the mod.

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