IS THAT A MEDIA RELEASE IN YOUR POCKET, OR ARE YOU JUST PLEASED TO SEE ME?
So, at long last, we have something to show you. We are extremely proud today to unveil some early screenshots of Neptune. We must stress that these are early examples, demonstrating areas which are likely to alter during the development process as we constantly refine and retune our work.
We were hoping to have more from the main decks of the ship to show you today, but a large computer crash destroyed a fair portion of early level design work. No matter - we'd only begun work on the game proper a couple of weeks earlier, so although it's frustrating it's certainly fixable. And fix it we shall - hopefully by next media release we'll have some more tastiness to show off.
IS THAT ALL YOU'VE GOT, PUNK?
Well, it's been a tricky old time lately, with a couple of team reshuffles and some pretty serious narrative revamping. The story is something that I'm sure will naturally develop considerably over time, but yesterday we made a pretty dramatic shift in terms of the major plot development. Without giving too much away, it's about how all the chaos came to be, and it involves rethinking our art and level design a little bit. Again, no problem at all. We're early enough in the project for it not to be a huge setback.
ALL YOU NEED IS LOVE...
As always, we really appreciate everyone's attention to this project, and it'd be brilliant if people could show their love by telling others about Neptune, linking to us, writing about us, whatever. If anyone feels they have anything to offer the project (we will, eventually, be particularly in need of modellers, animators and coders), do get in touch.
'Til next time, chums...
Lewis & the team x