Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.

-Artanis- says

9/10 - Agree Disagree

I liked this more than Oblivion, it's just more of everything. The story has more twists and turnes, the landscape seems more beleavable, theres hunting and smithing. The quests are more varied, not just go there, kill that, take its something as proof, and come back. graphics are more worked through, can't understand the distans-blur though, sometimes I want to see things in the distance...
The cities are much better, and they actually has villages surrounding them, and fields, not just endless generic forest like in Oblivion. Would have liked an english audio patch, but understand what an undertaking that would be, I guess German isn't that bad, but staring at the subtitles all the time doesn't do wonders for the immersion...
As a whole, Nehrim seems a more believable world. Good soundtrack too.