Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.
I'm just playing this for about three hours and am much more fascinated then by Oblivion.
Bethesda should take a look at this....they did a lot of good Work on Oblivion but Nehrim shows how to make many things better, feeling more realistic.
The World feels more alive, you experience much more scripted Events like an Avalanche of Rocks fallin' down, the NPC's and the Words they say give me the Feeling of beeing in this World and talking to a real Person. This is what a good RPG should do.
I have a lot of unfinished Quests in Oblivion but i gues they have to wait a while.....
Highest Rated (14 agree) 10/10
Nehrim: At Fate's Edge is a truly epic mod for Oblivion. Its story and environment far surpasses Oblivion itself and the continued support patches ensure that it won't be long before it surpasses it in the area of side quests as well. I would strongly recomend this to anyone that liked Oblivion or free roaming rpgs in general.
Nov 8 2010 by Nuvendil