Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.

Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

The modification's website and forum is currently in the works - expect some promotional material after we set everything up.

We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!

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First of all, we definitely owe you an apology: we were really, really quiet in the past couple months, due to our real-life commitments. Our dedicated leader, TripTucker finally found a job where he can put his great modelling skills into good use, "overtime" is the first word nowadays in Croesus' dictionary, while myself also have limited time to look after the story and the script of STE:M.
That said, we really wanted to show you that we are still alive and preparing to leave dry dock - so let us show you a glimpse on what we have been doing in the past months.

Whenever his time allowed, TripTucker (true to his nickname :D) was working diligently on the layout and props of Engineering. Although the room is still far from completion, we can already show off a completed corner of the Warp Core...

Monitoring Station - Engineering Monitoring Station - Engineering

By the way, you can find an extra screenshot at the original forum topic of this update. ;)

Croesus also practiced his character modelling skills in the past months, which is readily apparent if you take a look at his latest work below. Since this media release is focusing on Engineering, I think his choice of character is not surprising...

Charles

We are also very happy to inform you that we have a new crewmember aboard: LewisNiven is reinforcing our mapping department. Although Lewis is a newcomer to CryEngine 3, he is by no means inexperienced when it comes to Star Trek mods: he has his own Source-based project aiming to re-create the Enterprise-D in a Half-Life 2 mod. Make sure to check out his site when you have some free time!

Lewis will help out Trip in building the decks, and will also fine-tune the lighting effects of the rooms created - with any luck, we might be able to share some teaser shots with you in the coming weeks, thus providing updates in a much more regular fashion... ;)

Thanks for reading through our news update!

Live long, and prosper!
The STE:M Design Crew

Science is Beautiful!

Science is Beautiful!

News 5 comments

Croesus is almost done with the head model of Commander T'Pol, and we are eager to share the results with you!

Captain on the Bridge!

Captain on the Bridge!

News 2 comments

Work on STE:M is going on slowly but steadily - this time, we show off the Launch Bay and the Captain himself!

A Growing Arsenal

A Growing Arsenal

News 3 comments

Although diplomacy is usually preferred over combat in Star Trek, STE:M is still an FPS, thus weapons play an important part in gameplay. In this short...

Flight of the Phoenix

Flight of the Phoenix

News 10 comments

It is not everyday that a project is resurrected by its fanatic developers, and still less commonplace to do that along with a complete engine change...

RSS Files
Design Doc & Demo Script

Design Doc & Demo Script

Other

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Enterprise-TCW LaunchBay Beta

Enterprise-TCW LaunchBay Beta

Demo 1 comment

A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...

Enterprise - TCW SourceFiles

Enterprise - TCW SourceFiles

Full Version 4 comments

Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.

Enterprise - TCW POC DEMO

Enterprise - TCW POC DEMO

Full Version 23 comments

This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...

E-TCW New Corridor Models + Textures

E-TCW New Corridor Models + Textures

Full Version 3 comments

These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...

StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Movie 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

Post comment Comments  (60 - 70 of 501)
JohnBart Creator
JohnBart - - 153 comments

Thanks for everyone who voted! Unfortunately we did not make it into the Top 100 this year - let's hope we can achieve this in 2012. :)

Reply Good karma+6 votes
HeadClot
HeadClot - - 461 comments

+1 Vote as well :)

Reply Good karma Bad karma+3 votes
Titan.cb
Titan.cb - - 18 comments

Is this meant to run on the half life 2 engine or crysis 2 engine.
got my vote:)

Reply Good karma Bad karma+3 votes
TripTucker Creator
TripTucker - - 61 comments

Cryengine 3 (Crysis 2)

Reply Good karma+2 votes
Titan.cb
Titan.cb - - 18 comments

yet it runs with half life 2 sounds and graphics

Reply Good karma Bad karma0 votes
Cybertrance
Cybertrance - - 581 comments

+1 Vote!

Reply Good karma Bad karma+2 votes
JohnBart Creator
JohnBart - - 153 comments

Many thanks, Cybertrance! We are currently preparing a small update on our progress, hopefully it will be posted on ModDB within a couple of days. :)

Reply Good karma+3 votes
dnomz
dnomz - - 33 comments

Sweet update, keep up the good work. Ever since they took the license from Activision Star Trek has been dead for gamers. All the garbage after it was just that... garbage.

Reply Good karma Bad karma+5 votes
TripTucker Creator
TripTucker - - 61 comments

They didn't put their soul in it.

Reply Good karma+2 votes
JohnBart Creator
JohnBart - - 153 comments

Kinda agree with you, although I enjoyed Legacy (even if it could have been way-way better). Our primary goal is to create an Elite Force feeling under CryEngine 3 in the ENT-era... :)

Reply Good karma+6 votes
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