Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt. Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.
Amazing
I thought i commented on this already...i agree it looks really good but i think that the lights shouldnt be too overbright as its a place were people work everyday so it would probably be more comforting than striking to a viewer
They deleted with the update, mine was here too ^^
I am sorry Killi, older images were deleted because i took bad screenshots. Thanks everybody for nice comments. And small note, we are just importing stuff to CE3, not doing any tweaking of lights, textures or models yet.
its alright, i was a bit confused, thats all
Oscar-Mike-Golf. That is all.
Is this mod alive again? Or are ye just testing stuff?
that was my question too.
Does nobody reads the front page? The answer is in first sentence, more details in first MR.
Usually, when someone posts that a mod is dead, they don't upload new content to it.
GUGHGUGHGHH I came.
I use to be lead level design for Enterprise: TCW I'm glad the mod is moving forward.
I picked up and reworked all the previous levels. They needed reworked because they did not follow any of the blueprints, except the bridge.
After I was done, I had most of the ship built nearly exact to the blueprints of the NX-01. I was having trouble with the shuttlebay because of the docking arm prop model was not functioning properly. As was the case for a few other prop models, they were not quite right, some of the door props did not have both sides rendered, things like that and I was waiting for them to get reworked so I could finish.
Unfortunately before they were done, Captain told me via skype that he was leaving the mod and it was to be under new leadership, due to personal health issues and because his heart wasn't into it anymore.
I hope to see this mod completed. I unfortunately can't contribute any more than I have to this mod. I've recently started a new job at a local University in their ITS department and would not be able to devote enough time to this endeavor to do it justice.
I still have all the assets saved on a backup drive somewhere. I've thought about loading them up just for old times sake to revisit and remember.
Maybe some day if I reinstall hammer editor again...
Thanks Chiemara, and it's great to hear about you again! ;)