This modification for the game Far Cry is not for all players. Many people just do not understand what the main meaning of this project. It lies in the fact that the player can explore the city, take a break from anything, such as work. Relax, so to speak. But do not forget that this is not only a walk in the virtual world, but also a horror. Much in this modification changed, for example, added change days.
Who helped me?
1)MattoMedia - (models,sounds and textures from Matto4 mod).
2)Sniper - (models from www.crymods.net,sounds and textures from HAARP mod).
3)Tnlgg - (models from www.crymods.net).
4)animdude (Scott Cawthon) - (music from FNAF, FNAF2, FNAF4, FNAF:SL).
5)C418 - (music from Minecraft).
6)skx_doom - (music and sounds from Onirica mod).
7)GSC Game World - (textures and models from S.T.A.L.K.E.R. Shadow of Chernobyl).
8)Bethesda - (sounds from Fallout 3).
9)Chel555 - (Dialog triggers).
10)Ambient Malice - (computer system from The Magnificence of Decay mod).
11)Yutah - (music from The Magnificence of Decay mod).
12)Valve - (sounds from CS1.6).
13)Unnamed Player - (models from City17 mod).
14)buba - (new models from www.crymods.net).
15)sw.peach - (models from NFS mod).
16)HFCR - (textures,models from Return mod and sounds from COFS mod).
17)pvcf - (New crygame.dll).
Hello! Here I will briefly talk about what has changed in my mod for Far Cry "My life" more than 2 years developing.
First of all changed the plot and opportunities. I plan to make 2 game modes: story mode and free mode. The difference between them is that in one game mode there is an end to the game, and in the other there is no end.
For 2 years I have changed the attitude to my project for the better. I realized that, I will do what I like and enjoy . Every once in a while, I remember things from before. Now I'm trying to figure out where to start. I think it's best to start with the free mode, which is the basis for my mod. I will remember what I came up with, said, composed a long time ago and will try to implement it all.
Time will tell.
Note: old screenshots (June 2017 - March 2019).
List of innovations: 1) When landing the player will play a sound. 2) When moving in the interior of the player will hear the creaks of the floor.
The whole story begins in 2017 when I started modding.
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