Hello, this is where I'll be showing and uploading my custom single player maps for Call of Duty 2. So far I have made "Frost" my first map. Hopefully I'll go on and make more complex and fun maps in the near future. Enjoy!
To see the development and progress of my map, "Frost" check out the link here: Modsonline.com
To see the development and progress of my maps, "Stonne1 and Stonne2" check out the link here: Modsonline.com
To see the development and progress of my map, "Dunkirk" check out the link here: Modsonline.com
Let's say I'm not completely done with 1940 France...
Hello and welcome, as the title reads my next SP map project is indeed the Dunkirk evacuation. You will play as a British soldier looking to escape the beaches as well as evading enemy stuka and artillery attacks. You must use your friendly soldiers to help guide you to the exit. To learn more about the project click the link below. I'll be posting updates of the map there so stay tuned.
Here are some pictures of the map so far:
ATTENTION: if you want to help speed progress of the map, I would greatly use some custom prefabs of Belgian-style buildings and shipping boats. More information about what I'm looking for is on the Modsonline link. If you're interested in helping, feel free to PM me and I'll provide some reference images of what I'm looking for. Thanks!
Release and Source files of "Stonne" plus some more information about the map.
As the title of this article implies, I am in need of individuals knowledgeable of the German language that are willing to translate English text to German...
Just a quick way of saying that I'm still alive and that the project has not been abandoned.
I propose a alternative solution to the AI riding tanks defining issue.
This is my model of the MAS-36. Enemy soldiers in Stonne will have this instead of the Lee Enfields You know the dril: put the .iwd file inside the main...
Release and source files of my second/third map: "Stonne"
Player and AI riding tank testmap. I don't understand how to dismount tank properly so maybe you can see what I'm doing wrong.
Version 2 of my first map "Frost" featuring some fixes and details
Map release and source files of my first map "Frost"
I just loved it. The map has some flaws, like thight places, but that's not really important.
I almost felt like I'm in MoHAA, not just because of the lovely music, it's a challenging map!
Uhh, when the Sniper Town music started, I just got a flashback of that extremely hard map from MoHAA... Good ol' memories.
Keep up the great work, would love to see more from you.
Thank you, hoping to make more maps in the future!
What do you think about this for your next map?
En.wikipedia.org
This would be interesting to see in CoD2. I'd like to make it in CoD1/UO, but I'm currently working on a Market Garden project.
Interesting setting, perhaps in the distant future when I master scripting. As of right now, I have some ideas for my next map(s). ;)
This is a really good one. I found the development topic on Modsonline in March and since that day, I couldn't wait to play it. Now the day has came... Great mission! Reminds me on MOHAA.
There's a bit of a bug, when you get stuck at the doors, happened me once, had to restart.
Ah yes I was dreading someone would notice this. Beware of standing in the open doors, and if you get stuck just throw a grenade at your feet to restart from last checkpoint. Will fix the doors and if you find any more bugs/problems just notify me and I'll fix them for version 2 of map.