Welcome to Mundus Igne et Gladio, the World of Fire and Sword. This is a fan-made submod of the 16th Century Mod. While this mod seeks to improve quality of the translation, balance to in-game items, and expand upon factions within the game, credit should be given to the original Century War Team (consisting of Mskimizd, Ellis, and Yifeng), Khorps who created an improved translation for settlement and troop names, Mariusz Kozil whose art (with mosaic modification) you can see on the loading screen, the team behind the Battle of Grunwald mod, and creators of packs and mods from which 16th Century Mod borrows its assets. I hope you'll enjoy this sub-mod as much as I enjoyed the 16th Century Mod, and if in turn you too will find a way to improve upon it, I would love to see your vision.

Description

Second release of Mundus Igne et Gladio, you don't need to download the previous version, this contains all the files you need. Because of the slight name change in this version it is not recommended to overwrite the previous version of MIeG but instead delete it and replace it with this version. More information below on how to import your previous save files to the new version.

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Mundus Igne et Gladio R2 Europa FULL VERSION
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FenderVitolitta
FenderVitolitta - - 9 comments

Yes, finally! A new update, wohooo.

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Inkbolt Author
Inkbolt - - 62 comments

I hope you'll enjoy it because the next one will be in another 6 months! My next semester is starting in a couple of days so I'll be going quiet again, but I'll try to get the Freelancer fixed in my free time and maybe do more item balancing, so there might be a patch coming out before or during Spring Break

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FenderVitolitta
FenderVitolitta - - 9 comments

Hmmm, yeah..the freelancer feature kind of buggy, I can't rank up. :(

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Inkbolt Author
Inkbolt - - 62 comments

Yeah that's the issue I'll be trying to solve, you can still get the minimum wage and loot from battles at least

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FenderVitolitta
FenderVitolitta - - 9 comments

Hey, it would be better to have a Discord Server for better communication, so people can give suggestion, or reporting a bug.

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Inkbolt Author
Inkbolt - - 62 comments

While I agree that it would be good for communication, it's an idea we floated around before, decided against, and I'll uphold the previous decision to not have a Discord server. Once I start being busy with school and work I do not have enough time to actively check in with or moderate a Discord Server.

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FenderVitolitta
FenderVitolitta - - 9 comments

You can post a topic about Discord Server Staff Recruitment, probably some people will go apply for it, and you can just rest and let them handle the Discord Server, or maybe get your friends to apply.

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Guest
Guest - - 689,099 comments

Is the promotion problem solved in this update

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Inkbolt Author
Inkbolt - - 62 comments

No, I'll try to solve the promotion problem in a patch before the next big release is out

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dino1902
dino1902 - - 22 comments

Great work! I'm really looking forward to your future works. I wonder it would be possible to reinforce South Asian assets using ones from
Suvarnabhumi Mahayuth mod, as they would really suit the whole thing.

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dino1902
dino1902 - - 22 comments

Also, I know Korean users' custom submod made for 16th Century Mod diversifying Joseon Korea's troops and assets. Would it be possible for you to use this in the next version? I am really appreciating your works and I would love to see them included in this.

Drive.google.com

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Inkbolt Author
Inkbolt - - 62 comments

Hey Dino, right now my plan is to finish expanding and redesigning troop trees with the assets that are in the game already as well as balance out the items already in the game. After that is done I might look into adding more assets, currently we have a queue of Teutonic and Hospitaller Knight assets we wanted to add to expand their loadout options armor wise. I am familiar with the Suvarnabhumi mod (and I enjoyed it) so it would definitely be a good candidate. First we want to see how stable the mod will be just with troop tree expansions without mods added though. As to the Korean submod, I'll have a look at it but I won't be able to guarantee anything yet, Asia will be the last continent we'll work on, we won't be adding any new assets until all the redesigns are finished, their troop tree would need to fit the designs we've been using so far in order to keep things balanced, and we would need to agree with their choices based on the historical research we'll do once we'll get to Korea.

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TuranUtku
TuranUtku - - 22 comments

i hope you make decent Ottoman Janissary"s because your game timeline was the Complete Ottoman dominance. i wanna take them and start the f.king conquer hole world.if you dont know what janissary, they were quick and reload speed was the x3 better the other rifle users.And tactic of course and horse archers. And cannoners.

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Inkbolt Author
Inkbolt - - 62 comments

I'm aware of who the janissaries were, thank you. I already reworked the Ottoman troop tree, my team will have another look at it once we start going through African and Middle Eastern nations though at this moment we are not expecting to make any more changes to it. Once I will start rebalancing range weapons though I might make a more advanced musket that would be used by the janissaries. There won't be any new cannoneer units added any time soon.

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mountaby
mountaby - - 27 comments

hello there does the promotion on enlisting as a soldier works

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Inkbolt Author
Inkbolt - - 62 comments

Not yet and so far I've had little luck getting it fixed in the work in progress version

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Viranto
Viranto - - 81 comments

Thanks for the update! Really like this mod. So much variants.
Do you know how you can move the political map? Where you see which faction have take which settlement? Because they never fit complete in the screens.

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ankitmondal15
ankitmondal15 - - 1 comments

Why their are no ministers or Governor in the Palace or the castle .If their is please tell me where

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Inkbolt Author
Inkbolt - - 62 comments

I think they might only appear if you'll capture a castle, and then even more will appear if you'll capture a town.

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mountaby
mountaby - - 27 comments

hello there you said in january that the update will come out in 6 months thats july so where are you in developing the update

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Inkbolt Author
Inkbolt - - 62 comments

That was the rough expectation I had generally, but over the summer I was given an opportunity to conduct paid independent research in psychology (it's what I'm studying) which I took so that's what I was focusing on. I am starting a PhD program now, so yes I will be continuing the development as much as I can, but unfortunately the updates will be pretty rare depending on whether and when I'll have some free time.

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Blorbis83
Blorbis83 - - 14 comments

WHoo! A new update! Pog

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