v0.2 finished all weapons and throwables. Add Mars Enemies.
v0.2.1 fixed some bugs of v0.2.
This addon need to be loaded after Project Brutality 3.0. Runs on gzdoom(better 4.7.1).
Changelog:
v0.2.1:
1.Fix a bug that Mars People would blink to player from all over the map
2.Lower new enemies' damage and view range. Cuz they can see too far in last version, that they all start to attack at the begining of a level
3.Dai Manji would be only one at the same time. It would not attack until all UFOs summoned dead.
4.Mars People Commando would only summon Dai Manji in the sight of player
5.New menu pic and font.
v0.2:
1.Add new weapons: I, T, Z
2.Add new throwables: FireBomb, Stone
3.Add new enemies: Mars People, MarsUFO, UFO, Eye, BigEye, Hopper Mecha, Ring Laser Mecha, Dai Manji
[All these enemies were modified to fit FPS game style. All had been added with new attack mode.]
4.Adjust firing sprites of 2H to avoid sight blocking
5.Music pack can be played in any maps now
6.Fix the aspect ratio bug of HUD on Delta Touch
7.More Armor and Ammo Box drop(Ammo Box does not supply Z ammo)
8.Lower enemy bullets speed to a value that you can just avoid it when you see it
9.Fix some sprites coverment bugs
10.Adjust MS-style blood effects
v0.1:
1.All Metal Slug weapons except I, T, Z, FireBomb, Stone(not include those from MSA, MS Advance, etc.)
2.Every weapon has unique inspecting, reloading, firing actions
3.Most of items from Metal Slug
4.Replaced dropitem, weapon, ammo spawner from PB. Can be toggled in settings
5.Eatting enough food will become fat, with weapon upgraded and powered
Hey there. I'm trying to play this (using Doom Launcher), but I keep getting this error.
Script error, "MSDoom.pk3:actors/weapons/msweapon.dec" line 1:
Parent type 'PB_Weapon' not found in MSWeapon
Latest GZDoom, Last PB master downloaded from github.
Any clue?
Notice your load order. This addon need to be loaded after Project Brutality 3.0.
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but first of all how do u change the order?
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Are you working on an update for the new PB3.0 update
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hey I have a problem when loading MSDoom with PB3.0 I'm also using delta touch gzdoom 4.10 and the latest PB 3.0 github