Introduction
The feeling of this mod is very native-like, but it is, in my opinion and hopefully yours, much more fullfilling. Complete list of features follows below. The year is 1170 in Calradia and geographically not much have changed. One thing you should know, though: Due to tweaks to troops behaviour and to their stats, it is advised to play in medium and hard difficulty. In fact, if you play with minimum damage and dumb AI, you will experience a MOSTLY UNFULFILLING experience!!!

And now, to the good stuff!

FEATURES

-Most of the factions are the same. But, because I always hated Khergits(sorry Khergit Lovers) and a Mongol inspired faction would be -in my mind- out of place in 1170, their place has been taken by the Nemicon Empire(a Byzantine equivalent), complete with new towns, items, horses and lords and their titles and of course, new troop tree(more on that, following).
- New Kings and Lords. They have new, fitting equipment and different titles. Lords have superior(and way too expensive) equipment and great weapons. Kings have unique equipment!
- Completely new troop trees! Now, troops have better stats, better combat behaviour, BUT worse equipment. Realism is what I had in mind, so you will spend your money to make a proffesional army with trained soldiers, but it would be absurd if you paid a mediocre amount of money for 40 or 50 plate covered cavemen! So, now they are more fierce and better in battle, but they are clad in padded clothes(low rank soldiers), leather(mid rank soldiers) and mail(high rank soldiers), without the use of plate at all!(More on troops later)
- A huge amount of new items. Not only there is now a great variety of different items for every faction, but also tweaks have been made to add realism to all items. I left in-game the Native items I found fitting for the timeframe and my aesthetic need and all the others have been removed. Also, now the value of weapons and armours is not based upon their stats, but on their material and/or level of detail. For example, wood is cheaper than iron, but weaker. Leather is better and more expensive than furs and padded clothes, but worse and cheaper than mail. Also two armours with the same stats, may have different price, because on of them is more decorated. Moreover, I have taken into account the roleplaying needs. This means an archer cannot wear heavy armour and a knight is best equipped with mail armour. So, you will see that the item prices are 3 to 7 times more expensive than native(depending on the item you wish to buy).
-Modified Tournaments. New scenes in every town and a whole load of money can be made in tournaments(if you win them, that is :)).
Due to the changed and much elevated prices of the items, I have raised the amount of money you can bet and the melee awards of the Arena. the fights are rewarding, but difficult to win.
-New game music. It's a list of tracks I made to enhance my "medieval" feel. There are authentic medieval tracks and tavern music, as well as tracks from movies(not out of place, though) and epic songs for battle. Absolutely no heavy metal, peudo-viking tracks!
- Bandit optimization! All bandits have better stats, better equipment and are, at last, a danger to the player at the beginning of the game. The native lootfest of the poor bandits is no more. You can loot some pretty decent items form them, but you have to win the fight. Now, Forest bandits are real Robin Hoods, with green tunics and hood, longbows and crazy bow skills. Sea Raiders are well equipped, fierce viking-like warriors. Mountain bandits and Taiga are all around good. Though the khergits are gone, Steppe bandits do exist to trouble you. Mounted on good horses, well equipped and super effective with the bow, they will give you a hard time. Desert bandits are more...desert-ish. Tough in battle, fast in movement, always a challenge!
- Horses to the rescue! In this mod, the role of horse is more limited that in Native. There are very good horses(some new ones, as well), but they cost a lot. Warhorses and plated armored horses do not exist and only kings and wealthy lords can afford a mail clad warhorse.
- New textures! Better looking textures for banners, campaign map and buildings. There is still room for more visual optimization, but I wanted a medium computer to play this.
- New mercs! New mercenary units, more expensive, but better in combat.
- New loading screens, custom font and UI icons.
- New training field scenes.
- New Tournament and (some) castle scenes.
- Various Gameplay tweaks, like cattle follow, village elder accesible from menu.
And more...

UPDATED AND NEW FEATURES

- New, custom banners made by me! Simply put, I kept some Native banners I liked and I changed all those that wasn't to my liking.
- New mercenary troop line. You can now recruit Monks(healing abilities and medium morale boost), Priests(morale boost, persuasion bonus and trade), Doctors and Surgeons(superior medical abilities) and Engineers(great engineering and trade skills). All of them are awful in combat, but VERY useful to your party when you play as a king. Close to no armor and armed with daggers or wooden staffs.

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DOWNLOAD

News 1 comment

All the download parts have been uploaded. Now, if you follow the installation instructions carefully, you should be able to play. Once again, sorry for the inconvenience, but my Internet connection sucks big time!
This is the first version of more to come. Of course if you have any suggestions, ideas and useful things to say about the mod, I would be very glad to hear them!
Thank you for your time.

INSTALLATION INSTRUCTIONS

INSTALLATION INSTRUCTIONS

Feature 4 comments

Here is the complete and as simple as possible installation guide to Mount and Blade:Out of Darkness mod.

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Out of Darkness 1.0 Part 2

Out of Darkness 1.0 Part 2

Full Version

Part 2 of the mod. Be sure to download all parts! For more information check the articles section.

Out of Darkness 1.0 Part 5

Out of Darkness 1.0 Part 5

Full Version 3 comments

Part 5 of the mod. Be sure to download all parts! For more information check the articles section.

Out of Darkness 1.0 Part 4

Out of Darkness 1.0 Part 4

Full Version

Part 4 of the mod. Be sure to download all parts! For more information check the articles section.

Out of Darkness 1.0 Part 3

Out of Darkness 1.0 Part 3

Full Version

Part 3 of the mod. Be sure to download all parts! For more information check the articles section.

Out of Darkness 1.0 Part 1

Out of Darkness 1.0 Part 1

Full Version

Version 1 of the mod. This is the first part of the mod. For complete installation instructions, see the relative Article.

Comments  (0 - 10 of 42)
McAllen
McAllen

hello gentlemen - Is this mod still alive?

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odkod1
odkod1

were are the instillation instructions

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ancient1341
ancient1341

you extract them all at once to your modules folder

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Imperial_Guardsman21
Imperial_Guardsman21

you dont know how to mod mount and blade?

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Guest
Guest

nop

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Redleg99
Redleg99

I started playing this mod yesterday and I like it so far. I appreciate your attention to detail, especially in terms of troops, equipment, and horses.

I am trying to add the Diplomacy and PBOD submods to it and so far it works fine. I did have one question. Did you limit the number of top tier troops the person can have in his party or did you limit the number of troops who can be promoted at one time? Just curious to see if this is a function of the Diplomacy and PBOD or your modifications.

Thanks for your hard work on this mod.

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KoℤⓐK♰
KoℤⓐK♰

part 2 has a password and where to put dds. file in part 4?

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Herrgard
Herrgard

Whenever I try to talk to an armour merchant the game crashes. Help?

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2cents
2cents

maybe you put the dbb files in the main directory instead of putting them in the "textures" folder?

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Paul1997
Paul1997

Ok i downloaded all the parts and when i go to extract the part 1 a warning message came up and says that cant find item and the extract close automatically...any help???

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alvisstark
alvisstark

put them into one folder

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