New update, play mortal kombat II inside DooM! still compatible zandronum/gzdoom 1.8.10
Read this before play: How to correctly align the characters when falling to the ground?
This is for open gl only: go to options, display options, opengl options, preferences: adjust
sprite clipping: never.
New version of Mortal Kombat DooM, still compatible with zandronum and gzdoom 1.8.10.
This version include a music wad that replace the old ost to megadrive version.
Include various bat files to execute the mod (depending of the doom port) also a bat file for multiplayer (gzdoom)
Changes:
Fixed the Kintaro telerport glitch.
Fixed the negative to execute special moves in tag team mode.
Increased the AI (is more hard than before), but you still can win, just try to find the weakness.
Added a visible opponent when you start a fight in versus mode (only if you are alone) in the living foret room.
I much better play this mod on open gl, on software exist some problems with the palette.
Read this before play: How to correctly align the characters when falling to the ground?
This is for open gl only: go to options, display options, opengl options, preferences: adjust
sprite clipping: never.
"increased the AI (is more hard than before)"
wtf
This was already too hard before. Didn't this use the unfair arcade Ai? (just like the steam version)
you can win agaist the cpu, the increased AI is just a psychological thing, you can dude, you need more faith.
For singleplayer I'll stick to snes emu. Thanks :D