New year, new updates for Morrowind Rebirth! I hope you've all had a great Christmas and a nice ending for 2012. But lets not to personal, here's the changelist for the new update v 2.03. I'm sure you'll like it!
Rebirth Fixes and additions
* Have you ever wondered how Dren handle his dirty business? Find out in this mini cave crawl. Can you find the entrence? Work by Fulgore, the man behind "Balmora Underworld".
* Members of the Thieves Guild in Balmora's "South Wall Cornerclub" will no longer wear Thieves Guild Armors.
* Heddvild, a Nord in Balmora had to low skill in "Light Armor", which made her run around half-naked.
* Removed a extra door inside the "Guard Tower" in Gnisis that wasn't supposed to be there.
* Added 2 missing shack interiors just outside Ebonheart.
* Added a LOAD of missing stuff to the archive.
[MISSING] Sound ID:"Gong Sound"
[MISSING] Weapon ID:"steelstaffancestors_ttsa" (Ancestral Wisdom Staff) <1w_anceststaff.nif>
[MISSING] campfire.icon
[MISSING] {texturse/cab/r/b/DuskyAlit_blight_09.dds}
[MISSING] {cab/r/b/Kwama_forager_blight_b01.dds}
[MISSING] {blglass/enviro 01.dds}
[MISSING] {md_ironatro_tx.tga}
[MISSING] {TX_Ex_Sawblade_01.dds}
[MISSING] {pegasustx/pegshield.dds}
[MISSING] {pegasustx/1hsword.dds}
[MISSING] {KO_carrot_cut.tga}
[MISSING] {KO_raw_potato.tga}
[MISSING] {tr_TX_W_adamantium_sword.dds}
[MISSING] {nom_oveninterior2.dds}
[MISSING] {bar_grave03.tga}
* Fixed the faulty icons for new ingredients.
* Added Silver Battle Axe to leveled-lists.
* New icon for the portable "camp fire".
* More landscape improvements.
* Fixed some pathgrid issues.
Vanilla Fixes
* Dorisa Darvel were supposed to have books about the Nerevarine, but she didn't.
* Dagoth Endus had no sounds associated to him.
* The Nord Leg had a missing enchantment.
Graphical Changes
* Now includes "Telvanni Mesh Improvements" by "ChampionOfHircine" & mesh improvements for Redoran buildings by "Colt17".
Others
* New Texture pack for Landscapes! Includes textures from various texture artists. This pack and credits can be found in the "Extras" folder. Enjoy!
And a whole bunch of other small improvements!
Next Version
Here's a sneak peak of what you can expect!
Are you guys thinking Co-Op?
Yeaah whooo Co-Op! You're kidding right?!
Excellent work you did here again trancemaster. :-)
Co-Op is relatively unachievable with the engine Morrowind is currently based off of.
True, we need this penmw.org. :-)
Or Vaultmp.com is also a option the fallout 3/new vegas engine is close to the one of morrowind it will be still a lot of work but the possibilities are endless but VaultMP itself is still in alpha development so yeah nothing fast.