Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report RSS [PREVIEW] Morrowind Rebirth 1.6

Here's a short preview of what to expect in the upcoming patch, suggestions and feedback are welcome!

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New books in 1.6

* Three new books
* Fixes a number of issues like the missplaced velothi tower outside Vivec, missing
soundfiles for the swamp troll, a bunch of floaters and other small misstakes.
* Added a negative enhancement when using the Dagoth armor set. Each piece gives - 5 in
personality. I would like to add a script making guards attack you when using it, but it's
sadly out of my scope.
* You will no longer be able to run with lightning-speed at higher levels. You will be able to
run pretty fast, but not close to vanilla.
* Some of you might have noticed that Dren Plantation is very FPS heavy. I had to reduce the number of references, which should make this area a bit smoother.
* New enchatments for Kagrenac's Helmet and Morian Zenas Helmet.
* Found it kinda strange that you could posion dwemer constructs, paralyze them or even make them catch a disease? Well no longer. They're now immune to these effects. But due to the steam technology they're vulnerable against frost spells.

- Immune to shock
- Immune to poison
- Immune to paralyze
- Immune to disease
- Weakness to frost 60 %


Caldera Mine v 2

The Bitter Coast

Exterior Changes:

* Removed floaters, missaligned stuff and texture seams all over the gameworld, but mainly around West Gash & Ascadian Isles.
* I've tried to make the area around Seyda Neen more swampy with more trees', mushrooms & fern.
* Further progress with the Gnaar Mok rebuild (still WIP, I hope to have a final version for 1.7)
* Some minor changes in Suran, Balmora, Gnisis, Caldera & Ebonheart. Mainly fixing floaters, broken pathgrids and such.

Interior changes:

* New store (alchemist) in Pelagiad.
* New warehouse in Buckmoth Legion Fort.
* Reworked the Morag Tong HQ in Balmora.
* New luxurious bedroom for duke Vedam Dren + some changes in the Grand Coucil Hall.
* South Wall Cornerclub is now actually worth a visit and it looks like a real theives guild hideout.

New Armor

Thieves Guild Armor In-game

* Thieves Guild Armor.


Roobrush & Chokeweed

* New model & texture for the muffin.
* Modified the ash-scorpion skin with a darker tone. Now it blends in way better with the landscape.
* New texture for Roobrush & Chokeweed.


* The Highlands, a new explorer track by Rich Douglas.


* There's a new folder included in 1.6 (New visual enhancements). This will contain several
things that will improve Morrowind graphics in different ways, but mainly fixing broken vanilla meshes.You don't need these enhancements to run Morrowind Rebirth, they're opinial (and experimental)

+ A bunch of other additions & improvements. You'll have to wait and see for yourself.


that armor looks boss

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God, this looks friggin' good. I just made a clean install of Morrowind, but I don't know if you're releasing 1.6 before Tuesday (that's when Skyrim's CK comes and from then I'll be busy), so I'll install the previous version right now.

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trancemaster_1988 Author

Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.

And hey, you're not alone in waiting for the CK.. :)

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