Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

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Fort Firemoth (Games : Elder Scrolls III: Morrowind : Mods : Morrowind Rebirth 6.61 : Forum : General Banter : Fort Firemoth) Locked
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Sep 18 2018 Anchor

I've tried using Unofficial Morrowind Official Plugins Patched with Rebirth 4.7 but get doubling in Seyda Neen. I've cleaned and checked plugins in MASH but I still get 2 boats, 2 gates and 2 doors in the docks. Using MCP with MGE 3.8 cause mgexe in win 10 doesn't work for me. Have my load order all green with no yellow blocks and checked in Enchanted editor ass well and still get the doubling. Is there any fix to get these 2 working properly? Thanks and love 4.7.

Sep 18 2018 Anchor

Hey. I want to start with thanking you for the report. I'm aware of the issues and I'm working on a fix. I don't know if it will be ready before 4.8 but 4.9 at the latest.

Let me know if there's anything else.


Cheers

Sep 19 2018 Anchor

Thanks for the reply I tried MGEXE again latest and got it running with no win 10 issues but the doubling still exists. I'l wait for the next iterations of Rebirth to test it again and be patient. For now just playing without the official plugins and working great so far. If ya need any info on my current load order I don't mind sending working great.

Sep 21 2018 Anchor

Yeah the doubling is because both Rebirth and Firemoth changes the same objects. I didn't have time to fix it in 4.8, as it requires quite a bit of work to make them work together in a nice way.

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