Displayed here my experimental weapons. Don't take this as a serious mod for players. But you can try the old lab mod.
V3RocketPauseFrames=1 ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=5 ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.1 ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=-0.03 ; Pitch maneuverability of rocket in air. Adjust by trial and error.
V3RocketRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=5 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=1100 ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=128 ; The body of the rocket is this many leptons long
V3RocketLazyCurve=no ; The rocket's path is a big, lazy curve. V3 yes. DMisl no.
V3RocketType=V3ROCKET
delete the missilespawn tag on v3rocket and give it a weapon.
awesome...