Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.

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Report RSS Missing Information @ ASW (Second video)
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EricFong
EricFong - - 1,585 comments

Rebels! Y U NO PICK UP WEAPON?!

Beside those problem, it is looking quite fancy :)

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experiment92
experiment92 - - 54 comments

Great job!

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overwatchprivate
overwatchprivate - - 255 comments

I wish striders made that kind of destruction in the retail game.

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TheMasterCoder
TheMasterCoder - - 33 comments

Well maybe in source 2 ;)

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Frozen442
Frozen442 - - 498 comments

Now I can see lightmaps) Interesting progress, tracking!

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08TheMadLord80
08TheMadLord80 - - 26 comments

I'm not trolling or trying to be a ****, I'm just genuinely interested. And not being much of a tech head in the area of game engines, i'm just curious to know what has changed from the source engine to this one? is it better lighting? easier to use? or something else? just curious, i'm still a huge fan and can't wait to see more from this mod! :) keep up the good work!

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M0rg0n_Fr33m4n
M0rg0n_Fr33m4n - - 133 comments

probally the lighting aspect, and the fact users dont have to pay money for the base game (alien swarm is a free game)

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scart- Author
scart- - - 525 comments

The main arguments for switching over were better model light, better particle system, multicore rendering and better overall performance. There's a couple of other features that's nice to have too.

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xilefian
xilefian - - 451 comments

Does the lack of custom shader support not worry you? I can imagine this mod not really needing custom shaders, but if the need ever arose...

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scart- Author
scart- - - 525 comments

Valve recently released the shader code, but the shader editor is an alternative if we wanted to take that route. So far we haven't run into anything that's scared us away :)

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08TheMadLord80
08TheMadLord80 - - 26 comments

Ok then, that's fair enough! definitely excited to see how it turns out now... will you be releasing nothing but episode 1 when it's done? or will it be like before with updates like the 1.6 release leading upto episode 1?
Anyways, thanks for getting back to me :)

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scart- Author
scart- - - 525 comments

We're not doing more releases with the e3 maps, and Borealis only.

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The_Dias
The_Dias - - 269 comments

A lot of things look way too wet/shiny/white. And it goes without saying that the Gravity Gun looks completely screwy.

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JCDenton2000
JCDenton2000 - - 267 comments

"GET. THE HELL. OUTTA HERE!" @ 1:41

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ScicoPax
ScicoPax - - 154 comments

Are you going to release a base mod?

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Description

This isn't the most interesting video, but we wanted to keep you guys posted on our progress. Hopefully we'll be able to show some new content in the next video.

As you can see we've made a lot of progress since our last video. After considering the deferred rendering implementation we've decided to ditch it for now. It is simply too hard to get good results over what we know already with the pre-calculated lighting system, which was improved a lot with the Alien Swarm engine.

We have things like the Citizens not carrying any weapons and minor bugs like the bloodspray missing we still need to sort out before we're done with porting. And obviously everything being so shiny, that's a problem with the map though so don't worry.