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Mirage is a third person action RPG that puts the player into the shoes of two very different characters on opposing sides of a violent conflict. Made for the pc, and utilizing the Source engine, made famous by games like Half Life 2 and Portal, Mirage takes the fast paced action of hack and slash RPG’s, and combines it with a “Final Fantasy” style of storytelling. Utilising the various tools in the Source engines software development kit, Mirage will be a heavily customised modification of Half Life 2: Episode 2.

Post news RSS Project Mirage Update #5

An update of our progress so far, what we are working on and what we hope to achieve in the next few weeks

Posted by on

Hey everyone,
I apologise for the lack of updates for almost a week, TAFE ended this week and every single project we ignored to do some work on the mod was suddenly due. It's over now - and we have a few free weeks before all hell breaks loose at AvCon.

Now to the bad news, due to poor health, two of our team members have withdrawn from the project - we have lost our key researcher and programmer, so we are still reeling from that.

Hopefully, they may return later down the track but for AvCon, we are on our own.

This means a lot of extra work, and less to show - but we will be back to normal ASAP and on to bigger and better things.

If you are one of those people who needs proof the mod isn't dead, I can throw this link at you which is a concept I have been working on (unfinished) Hey - at least its something new.

More coming in the next few weeks, and I plan to stick to my promise of a Combat System Beta being release for some feedback next month.

-Nick (Raithien)
Team Leader


Good luck. I wish I could help, but...............

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Ah, that sucks. But just so I know, what does the researcher do? (apart from reasearch stuff. I mean what stuff does he/she research?)

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Shimmey Author

Any time we had an issue, or a bug in source - or wanted to know how to make something work, she would hit the internet hard looking for solutions so we didn't have to get caught on one issue, and the other artists could progress to other things while the issue was being resolved

Her biggest contribution was getting characters to work, but she also helped us get blending textures and some other particle effect things, like missile trails (which we have yet to perfect)

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