Millennium A.D. is a faction mod for the open-source game 0 A.D by Wildfire Games. The project will be divided into two parts, and aims to bring prominent factions that existed worldwide (between 500-1000 A.D. and 1000-1500 A.D. timeframes, respectively) into the game.

Report RSS Development Update September 2014

The Vikings gained additional updates and a new Civilization is about to be added.

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Time for a fresh update from our Medieval mod.

The Vikings have been renamed to Norse as that seems a more accurate representation to the faction we have in mind to create.

Welcome to Hvanndalir...
Hvanndalir is the name of a beautifully located town on an Island in the North Sea. Isolated as it is, the Norse inhabitants that colonized the island face a challenge to stay alive and build a thriving town. Let us take a look at this island that some of you already might have seen. (with the difference that it is winter now).

A blacksmith has been built (by Stanislas69) and you can see that the smith is doing some fine labour (yes, it is animated):

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When we turn around we'll see the local Norsemen carry their newly created weaponry (also created by Stanislas69):

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Some of the accompanying portraits:

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Now let's walk to the harbor, this building has been rebuilt from the ground (by Stanislas69) and the wharf is now able to build larger ships then before:

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Soon, the island will grow to small for this growing town and they will need to explore and colonize new areas. Do you know whom they might discover? (Buildings are created by Stanislas69)

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That's it for this update. Keep in touch for more news!

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Jesusfreak
Jesusfreak - - 770 comments

Cool!

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Germanic_Celt
Germanic_Celt - - 132 comments

Ah, the more I look the more I wish it was complete.

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Germanic_Celt
Germanic_Celt - - 132 comments

When the Norse are completed, will they be released?

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niektb Author
niektb - - 69 comments

We strive for a release when the Norse are (more or less) completed!

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Germanic_Celt
Germanic_Celt - - 132 comments

Great! Can't wait to play this mod!

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Guest
Guest - - 688,627 comments

i have some ideas to the viking civ bonusesses.

faster boats (the viking had fast boats)

+50 of all resources per building destroying (viking raids)

no siege weapons but plus a little crush damage to all infantry (i dont think the vikings used siege weapons as much)

hope you like the ideas! :D and cool mod

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niektb Author
niektb - - 69 comments

In fact, they have similarities with what we implemented :-).
For example:
- The warriors have a bonus damage vs. buildings
- The boats have a variety of bonuses (depending on the ship type), ranging from a mobile dropsite and the ability to train units to a warship/merchant hybrid.
- When the vanilla game allows it (it does not yet) the norse will receive a loot bonus for killing units and destroying buildings.

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