Military Forces Quake 3 (MFQ3) is the continuation of the line of AirQuake mods. Many of the team come from working on AirQuake2, and many have made add-ons to the legendary AirQuake. In MFQ3, the player can choose to fly planes of all sizes, drive tanks or even captain boats, fighting in a variety of locations. MFQ3 aims to balance the realism of 'serious' flight sims with arcade fun to mix an infectious gameplay cocktail. MFQ3 currently has a public alpha available for download, and we are nearing the completion of the next public release. A few highlights for the next release: - All new HUD system that looks something like TheRealThing (tm). - Tons of new vehicles: planes, tanks and boats! - Shadows cast by aeroplanes: easier landings at last. - All new Team Arena-based UI system. - Basic features of our IGME working. - Kickass maps. - Sweet guided missles! No more cannon-spamming. - Animated gear dropping/retraction.

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Hi again everyone who's looking @ moddb. Just to let y'all know what's happening. Bjoern is coding away, most of the features we want implemented into our next release are complete. Models are being tweaked. Maps... well... that's my department... ;). Cannon and Angel have been mapping away. I'm facing

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Hi again everyone who's looking @ moddb.

Just to let y'all know what's happening. Bjoern is coding away, most of the features we want implemented into our next release are complete. Models are being tweaked. Maps... well... that's my department... ;). Cannon and Angel have been mapping away.

I'm facing serious "mapper's block" at the moment, in fact, there's a thread at our forum dedicated to kicking me back into the mapping swing of things...

I *have* made myself sort of useful by putting up a tutorial on the foghull feature of Ydnar's incredible q3map2 .bsp compiler. Go grab the tut if you're interested.

Finally, just to flesh out the MFQ3 moddb profile, I've taken some of the best screenshots from our homepage and added them here.

Enjoy!

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Quake III Arena
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Abbo
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