Hi again everyone who's looking @ moddb.
Just to let y'all know what's happening. Bjoern is coding away, most of the features we want implemented into our next release are complete. Models are being tweaked. Maps... well... that's my department... ;). Cannon and Angel have been mapping away.
I'm facing serious "mapper's block" at the moment, in fact, there's a thread at our forum dedicated to kicking me back into the mapping swing of things...
I *have* made myself sort of useful by putting up a tutorial on the foghull feature of Ydnar's incredible q3map2 .bsp compiler. Go grab the tut if you're interested.
Finally, just to flesh out the MFQ3 moddb profile, I've taken some of the best screenshots from our homepage and added them here.