Military Forces Quake 3 (MFQ3) is the continuation of the line of AirQuake mods. Many of the team come from working on AirQuake2, and many have made add-ons to the legendary AirQuake. In MFQ3, the player can choose to fly planes of all sizes, drive tanks or even captain boats, fighting in a variety of locations. MFQ3 aims to balance the realism of 'serious' flight sims with arcade fun to mix an infectious gameplay cocktail. MFQ3 currently has a public alpha available for download, and we are nearing the completion of the next public release. A few highlights for the next release: - All new HUD system that looks something like TheRealThing (tm). - Tons of new vehicles: planes, tanks and boats! - Shadows cast by aeroplanes: easier landings at last. - All new Team Arena-based UI system. - Basic features of our IGME working. - Kickass maps. - Sweet guided missles! No more cannon-spamming. - Animated gear dropping/retraction.

Post news Report RSS AirQuake2 is back!

From MFQ3 homepage: Just another quick news update, this time not for MFQ3, but for AirQuake2! I recently got in touch with Eluan, a guy from Brazil, who was very interested in AirQuake2, so I gave him access to the AirQuake2 sources. It didnt take long for him to come back with lots of fixed bugs,

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From MFQ3 homepage:

Just another quick news update, this time not for MFQ3, but for AirQuake2!

I recently got in touch with Eluan, a guy from Brazil, who was very interested in AirQuake2, so I gave him access to the AirQuake2 sources. It didnt take long for him to come back with lots of fixed bugs, and additional stuff. And it seems like he is spending LOTS of time on it, as there is new stuff almost every day! He is actually planning to release a new version sometime soon [no official release date yet, though]. The release will happen through this MFQ3 page as well, so head back here for both MFQ3 and AirQ2 news!

To show you his work in progress you can head straight over to the Screenshots section, and take a look at the brandnew AirQ2 screenshots section [thanks to our webguys for that!]

On another note, work on MFQ3 is progressing nicely as well, and we are heading straight for a release too. The code needs some more bugfixes (mostly done though), some models need fixes, skins, the manual needs to be finished. But it shouldnt take long from now...

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