OUTDATED!!! 1. Added option "Pad-friendly Combos" 2. "Ignore pain" effect during "Volcano" combo 3. New combos for Fire Sword and Great Hammer 4. "No Corpse Hugs" applied to liches and zombies 5. Fixed absence of levels in "abilities" F1 picture for 2021 reissue 6. Added modified F1 pictures for Knight 7. Fixed "was not preloaded" problem in Tabriz with "Beer & Ragnars" on in classic version of the game 8. "Way of Armina" doesn't go to inventory. Amulet in Al Farum is now Ghost Medallion.
Mod's menu suggests following options:
Fixed Models
Fixes the models ("hitboxes") of Sharp Axe, War Axe, Combat Axe & Sharp Sword. Changes take effect after restart of the game.
New Combos
New combos for Dwarf. 5 universal ones:
Sharp right (1.3x damage) - AR + R lvl3
Sinister left (2.0x damage) - AL + L lvl4
Exterminator (3.5x damage) - AL + L + F lvl5
Death of barbarian (2.0x damage) - AB + LR lvl6
Mill (2.0x damage) - AB + LR + FB lvl7
10lvl combo for Venom Hammer (11.5x damage) - AL + FB
19lvl combo for Combat Axe (15.0x damage) - A + FB
12lvl combo for Great Hammer (9.0x damage) - AB + RF
F1 Pictures
Adds description of new combos in F1 pictures. Adds table of enemies' resistances instead of "items".
Camera Fix
Takes off camera twitching when the dwarf moves to the right.
Spitting Spiders
Restores the ability of spiders to spit venom, which was lost during game development due to a bug in the code.
Drop Bows
Allows to drop a bow (like a shield). Adds medium and heavy bows to the maps of main campaign.
No Corpse Hugs
Eliminates the stucking in the corpses of knights, orcs, skeletons, cositas, zombies and liches.
Mighty Barbarian
Adds 8 lvl Crushing weapon for Barbarian in main campaign and the ability to do back smash with two-handed axes.
Adds "ignore pain" effect to 2nd Great Fire Sword combo.
Mighty Knight
Adds more convenient combo for Double Sword - AR + AR + F.
Fixes combo of Queen Sword so it turns on damage at the same time with trail (similar to other characters).
Adds new combo for Fire Sword - AF +AF + B
Beer & Ragnars
Adds beer mugs to the main campaign that can be drunk. Replaces several dark knights with ragnars.
"Way of Armina" doesn't go to inventory. Amulet in Al Farum is now Ghost Medallion.
Pad-friendly Combos
Adds alternative sequences for combos which have FB and LR actions. FB -> R, LR -> L. It works for standard combos of all characters,
Mighty Dwarf Mod combos, Mighty Amazon Mod combos (if it's installed).
Great mod. Thank you Tomash! All works well and I enjoyed playing BOD once again with this mod.
But one question. Any "red" super attack for new barbarian weapon?
And another question about this new weapon. Why "Stick"? In my opinion this weapon looks like scepter.
Thanks you Tomash.
Thanks. It has no special combo, but it has all common combos for 2 handed swords. It is balanced to do maximum damage on lvl 8 with sky smash (AttackForward + AttackForward). I used standard model Varita1 (scepter) for Barb's mace to minimize changing of source files.
Any news on next update of this awesome mode?
I'm accumulating ideas for update
If you're taking suggestions, then:
1. Give Dwarf new combos, something more alike to Knight
<-<- attack, ->-> attack or forward-back-attack.
Limit them only to axes/hammers but raise their damage a bit.
2. Knight's third mace is kinda buggy when it comes to hit detection - it swings twice but one swing can miss sometimes.
3. Alt. super move for Barbarian's Chaos Sword - even with jump cancel current one is very slow.