MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC16c)

A new release is ready for download with additional bugfixes for the full campaign release.

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Today we release RC16c, an additional bugfix update for the campaign (and a few multiplayer issues). If you already have RC16 or RC16b installed, then you can install RC16c over it, but take very good care to point it to the right folder during installation procedure! If you are updating from an older version then use the mod's uninstaller first!

MMH5.5: Download RC16c

MMH5.5: Discord

You don't need to restart a campaign mission after updating (unless you suffer from a specific bug in the list that you feel must be resolved immediately)

Game

-fixed dimension door visiting sequence with 3 or more towns
-fixed boots of levitation not being major artifact

Campaign

-fixed C1M5 sometimes not spawning nicolai by rewriting the script using daily events
-fixed red hero not spawning in A1C2M2 on impossible difficulty
-fixed hero not getting cloak of death shadow in C3M3 if experience was above certain threshold
-fixed exp reward script in C3M2, C3M3 and C3M5
-fixed zehir artifacts not being saved after C6M3
-fixed artifacts not imported from older missions into C6M4
-fixed artifacts not imported from C6M4 into C6M5
-fixed godric, findan and raelag having too many primary skills in C6M4 and C6M5
-fixed heroes other than zehir not receiving war machines if applicable in C6M4 and C6M5
-fixed some rewards in A1C1M4 being better on higher difficulty
-fixed final battle ending before 2nd stage in C3M5
-fixed hero receiving moonblade instead of dwarven shield in A1C3M4
-fixed enemy freyda appearing in A1C1M5
-fixed rotation of tomb of the warrior in A1C1M2
-fixed campaign heroes appearing taverns in C5M1,C5M2,C5M3,C5M4,C5M5,C4M4,C4M5,C6M3,C6M4
-fixed various campaign heroes appearing in C4M2
-fixed laszlo having basic offence with 2 perks in A1C1M1
-improved final fight in C3M2
-improved elven hero attack script in C3M3
-improved red hero attack script in A1C2M2
-improved skills and army of cyrus in C3M4
-improved isabel skills in A1C3M4
-adjusted timing of dialogscene in C3M1
-changed freyda not converted into ghost in C3M5

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Guest
Guest - - 693,845 comments

Homm 5.5 has reignited my childhood love for homm5 and kept me busy for a thousand hours.
I'm sure many of us would like to show our humble appreciation, if you accept donations

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dredknight Creator
dredknight - - 706 comments

Thank you! We are not accepting donations for the moment.

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Guest
Guest - - 693,845 comments

hello,
thanks for the great work!!!

unfortunately, i have still a issue with the corrupted saves.

i create a map in the MMH55_Editor_64, with advanced RMG, the map is like:
template 8P-Epic-I/Xlu, created by adv RMG v2.6, impossible size, without underground, without water, with impossible monsters, 8 players, start seed is 1669468699

everything i try, run as admin, anything else, nothing is working.

when i create it, and play it, the saves works fine, the problem occurs when i close the game, start it again, and then i cant load me saves.

hope that you can help me, its unreal to play maps of this attributes in one session :D

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dredknight Creator
dredknight - - 706 comments

Which game exe do you use to play the game ?
it should be MMH55_64.exe or MMH55_Utility_64.exe otherwise crashes are expected due to limited amount of memory available to exe.

Do you get any error on the crash?

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fatluum
fatluum - - 8 comments

Greetings,

I'm creating a cooperative 2 Player campaign and thought about certain smaller areas within the map where the AI is locked up by player-owned garrisons with unbeatable amount of troops (not withdrawable of course) to have some kind of boss fights.

Since permanent simultaneous turns are needed to have a fluent gameplay my question would be whether the AI works via LAN by now. And if not, whether the utility.exe would work instead.

I currently have no possibility to test it myself and wanted to find this out before i invest time in implementing such areas.

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dredknight Creator
dredknight - - 706 comments

Ai in lan will work only with UTILITY.

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