Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.
MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.
If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)
Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.
MEC2 won't launch for me!
Is C&C3 fully patched up? You'll need that in order to play the mod.
Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)
Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)
It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);
Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"
Yes that all needs to be on the same line (ignore the 'Target:' though)
Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.
If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.
What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.
What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.
Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.
The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.
When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)
If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.
The final version of MEC2 is released! It adds the UN Peacekeeper faction, new maps and many other fixes/improvements.
For a brief change of pace, this MEC2 update will contain no video or deluge of UN Peacekeeper content. If you want that check our other recent updates...
Continuing the trend of posting large updates this MEC2 update includes; the UN's bombers, video of them and the F-35, more unit audio and a changelog...
This is the largest update we've had yet for MEC2. It covers the; Website Update, 'Cut Units' article, Medibots, Infantry, Cerberus, and more!
This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...
This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...
Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...
This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
What was the story for the campaign going to be? What were the "official" events of Mid East Crisis 1?
There's a post with some details about a page ago.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I (sort of) managed to get the game working with Origins. The maps, the buildings, the neutral units (abrams, humvee),the features all seem to work...
however I can't seem to be able to play as any of the mod factions, I mean I can still pick the vanilla factions like Nod, GDI and Scrin.
They are still playable except I can't upgrade or use unit abilities anymore (harvesters don't know where to go).
So far if anyone is interested in getting the game working with this mod or at least most of it (I tried it with Tiberium Essence and it worked perfectly) on Origins here's how you do it:
1 )In the game file:
C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars
Add "MEC2" into that folder
2)In the Core file open the 1.9
C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\Core\1.9
Add "mec2.big" and "FXmod.big" to that folder
3) In the same folder open the config file in notepad and edit it to this:
add-big patch9.big
add-big FXmod.big
add-big mec2.big
add-config ..\1.8\config.txt
Be sure that the config file is not Read Only(Properties). Save.
Done.
The game will launch MEC2 every time you run it you will get all the features from the mod except for one thing however: you can only play as the default factions (good luck trying to find any speck of Tiberium on the new maps) but hey at least you can still enjoy the cool maps.
The origin version is simply horrible. Red Alert 2 with Origin ran far worse than the old original did... I can only guess what horrors they have committed to this game.
Get it on Steam for 3$ and save yourself the trouble. Mods work with that one.
This comment is currently awaiting admin approval, join now to view.
Are there any updates for this Excellent patch
more factions like Russia and China please
I know this is a dead mod but the AI doesn't seem to capture fuel stations, just parks infantry or drones right next to them. Anyway to fix this?
We could never get the AI to work that great in general, let alone to reliably capture the fuel buildings.
Wanted to ask. Is the IDF forces made from the Scrin? Had a intresting Merkava weapon on a vanilla map.
Awesome Mod still. Thanks for completing it. Have MEC ZH still installed as well.