Long time no see everyone. First, I should say I apologize for the long hiatus. It has been 3 years since the last update and 3 years since I basically dropped off the face of the planet. During that time I figured out that college is a lot harder than I originally thought. However, that said, I decided 6 months ago to take a year off. Now that I have settled into a pattern for work and I know more so what my schedule is like, I have more time to dedicate to modding again. That said, a week ago I started modding again.
ROTWK 2.02
Well, I am a little bit rusty, but I already have a plan in place. The current state of the modification is poor what with the patch changes and the difference in the community compared to a few years ago. That said, the first big change is essentially to scrap everything that was released 3 years ago and move the entire mod from being stand alone to being a ROTWK 2.02 Modification. This was not an easy task. However, it has already been done and it has a modular design so that when new patches come out it will be easy to upgrade the mod.
Arnor | Rohan
The modifications main goal remains the same, to complete Rohan and Arnor the way EA intended them to be completed. Rohan has already been readded to the game, with some needed bug fixes from the first release. Arnor is currently in the works, one building is already complete and you should see an update within a week for more details on that.
EA Style
I know it sounds lame, but remember, this modifications goal is to complete what EA didn't in ROTWK. That said, we are sticking true to this style and we are currently working incredibly hard to make the Arnor Building style be unique but also nostalgic.
Lastly, I would like to say that it is not just "I" anymore, however, it is "we" because at the beginning of this past week I reached out to some fellow mod creators and I have put a small team together to keep the motivation alive and kicking. We look forward to sharing with you what we have been working on. Thank you for the comments and reviews over the past 3 years and the few private messages I have gotten. They were not in vain and we look forward to keeping you updated and or seeing you in our discord.
Thank you,
Middle-Earth Expanded (MEE) Modding Team
It is my pleasure to announce the first official first release for stand alone mod...
Introducing the Hero Gamling the Rohan Royal Guards!
Update in regards to the Sneak Peek vs. Actual Release and other miscellaneous content.
This is a fixer that will fix basically any issue one may encounter including but not limited to: 3:20 Autodefeat, Not launching, and other issues.
This is the MEE Mod CD, it is needed if one does not own ROTWK.
It is my pleasure to announce the first official release for stand alone mod The Lord of the Rings, Middle-earth Expanded
I start with 1.000.000 gold every game no matter if a choose 1000 or 4000, are you working on that is that a known issue or is it supposed to be that way?
If despair is great to play with the desired features, alter scripts in WB
i have the same issue but only if i go with rohan
it is beta that is why :) After beta it will be reverted dont worry.
Thanks for this project!
Will this be the end of the updates or not? Will you change other factions?
Work is still being done, hold your horsies we only just had the first release. Updates will happen eventually.
Tried all that still crashes i will wait until the full version is released
Can you send me the log file please and also make a support request on Revora.net where the modification is hosted. Forums.revora.net
Does the mod add new things to vanilla factions?New skills for heroes,new units,new heroes,new spellbooks etc.. ?
That will occur in the third release. Some things may be jostled around in this release though. Only main changes are for Gondor because no Rohirrim or Rohan Spearmen
I am having the same issues witht he 3:20 defeat, i have tried all the solutions above still having the same problem....
I shall release a fix sometime tonight. Thanks for the feedback. this issue has to do with the mod being standalone.
No problem in the brief time i had looks great. keep up the good work
thanks. unfortunately this happened. Good thing its only a beta!
Will the fix be a exe file or a drop in file?
Dropbox.com
.exe nice and easy. ill post a link here going directly to the dropbox until it confirms with moddb
Cheers, Take it the arnor one will be next in a couple of weeks/months?
Also, if you make a ModDB account you can track this mods progression! As well as review it! :)
Indeed! and after that it will have balancing and bug fixing. Then Ill release a mod SDK for people who want to mod it and Ill also be releasing a launcher for it in the final release to get hot fixes if there need to be any.
Just wondering say if my bfme 2 game, crashes at 3:30 would that affect this mod, cause it is still happening?
Just tried the normal bfme 2 and rotwk they are working completely fine i have no idea what the issue is??? I will re install the mod and try the fixer again
looking into it, sorry for the issues. I shall try a few clean installs myself on a few computers. In the meantime can you try running the fixer as admin and if that doesnt make it work please send me the log file. Thanks, From Zero
Hi i was the guest earlier just to say the fixer log has got nothing in it, and the mod still crashes. Also tried other factions they all have the same problem
I advise that you try redownloading the mod, relooking at the installation instructions and then apply the fixer after installation by redownloading it and right clicking the .exe and running it as an admin.