All information here is about the upcoming V1.U release.
Actually the correct mod name would be Micro Assault Gun (Tank) since none of those tanks have a 360° revolving turret due to Decorate limit. (and I can't code ACS for shit)
You can choose 3 different tank classes (Light, Medium, Heavy) each of those vehicles varies in speed, firepower and armor.
This mod is non invasive so you can play almost any other mod, maps and game modes through it is mainly developed for SinglePlayer/Cooperative gameplay. The only issue it would appear are sprites and sounds conflict when both sprites from different mod have the same name. There is for me no way to fix it.
-Switchable ammo system, the cannon can shoot different projectiles such as AP, HE up to the powerful FAE rocket.
-Enemy addon, instead of replacing what is on the map it is optional, enemies like the SU-100 and Light Laser Attack Bot can and will be encountered.
-Salvaging system, destroyed or knocked out enemies can be gained for additional resource, upgrades to this "weapon" would enable a higher yield or different types of items.
-Closed economy system, the only way to obtain items is either when the time passes (resource is regenerative) or by knocking out the enemies. When there is enough resource you can buy items, or just launch a supply smoke grenade so a ammunition crate will be shipped to you.
-Upgrade system, some weapon like the Cannon can be upgraded to shoot more powerful rounds
-(Dumb) Weapon Mode, Some weapon/ammo can shoot a different projectile such as the coax-mg which can shoot a infinite amount of light laser bolts, or the Buckshot round which can be set to fire explosives balls instead.
Maybe somewhere in the future I might make a addon where you can construct buildings such as Ore Generator and Research Center, I have most of the stuff already in there actually. I just need to figure out how to make it work seamless and without any major issues appearing.
-Some items may not be obtainable or a map section is impossible to pass
Workaround: in SP just cheat, in MP join the game again (no need to close the other window) and play as a doommarine then go to the section and eventually unlock it somehow if possible. Shared keys needs to be enabled for this as well.
Workaround (via mod): Well this one is for me the most troubling... I could use the morph function but there is no flag that resets the health back to previously the player had before morphing but instead resets to its spawning one.
I could alternatively try giving the player a starter jetpack which should be approximately the jump height of doom marine maybe a bit higher.
-Save games tends to get corrupted
I have no idea no what exactly causes this but my advise for it is to save alot and hoping it doesn't happen to often, also for some reason this happens on only certain maps.
Recap: Don't play in Survival mode use Coop and shared keys needs to be enabled.
-Right now it only works with GZDoom or Zandronum, with OpenGL and 3D models needs to be enabled.
I have a Gitlab project page set up since a few weeks ago where I more or less frequently update it, as my RC idea was a bit bad and took me too long to upload another one at least how I did anyway, oh well.
The main page is here: Git MicroTank
This installation guide should cover hopefully everything for now including the modules. But sadly I can't write one for Windows or Mac OSX because I am running GNU+Linux, so I need help with that one.
The master branch is where I do all my main development so it can get funky from times to times, but I will sure tag the releases when they are ready for it and writing a guide along it, the stable branch is less updated but should hopefully don't cause too much issues.
If you have any question or troubles go ahead and I will see what I can do about it,
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Ancient release. Mod Order: Microtank_v1t.1.pk3 Microtank_v1t_extremedeath.pk3 (optional) Microtank_v1t_enemys.pk3 (optional) (With ketchup mod) microtank_v1t_ketchupcompat.pk3...
=Highly Unstable Release=, use it at your own risk. Most of the features work more or less properly, through it is not properly balanced and some additional...
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