

The Big Shell was composed of two "shells," each containing six struts around the core of the shell. Oil fences were also erected in order to contain the crude oil. The facility was also almost completely automated, which meant that there were few human personnel required at the Big Shell. The steeple-like structures dotting the facility were piles installed to draw up the polluted seawater, which is then stored in a sediment pool (see Strut D), and then travels to Shell 2 for the oil to be removed from the sea water and eventually travelled to Strut L for it to be completely sterilized before flushed out.The two shells were connected by a bridge. The Big Shell balanced itself by attaching shell struts to the shell core. If both shell cores were to be destroyed at the same time, the entire facility would collapse. Most of the functions and layout were given out in a brochure.
The Shell 1 Core was one of the more important facilities, and it was the center of the Big Shell: Its first basement floor contained a meeting hall that was used for the receptions for the President as well as the environmental protection inspection team. Because of it being used by high-ranking officials, it also contains biometrics scanning equipment at the door to the meeting hall. A break-room is also situated nearby. The second floor basement contained a computer room that was used to monitor the flow of polluted water and the status of filtration, as well as where all tasks of the Big Shell are carried out. Presumably, the computer room also was the location where GW was being programmed, which made security in this area very tight. The second floor basement also contained a large door that led straight into Arsenal Gear.Strut A contained a pump facility to supply energy for the circulation of polluted sea water into the sections of the Big Shell, although the pump facility itself was actually congregated in the southern section of Strut A. The controls for the pump facility were located in the northern section of Strut A. Strut A also contained a dock that was used for deep sea submarines to investigate for damages around the Big Shell underwater.Strut B acted as the electric generator of the entire facility, with its power substation being located on the first floor.Strut C was the residential area of the facility, which contained a kitchen, a pantry, restrooms, and a mess hall to support the few workers it has.Strut D contained sediment pool no. 1, which was a facility where polluted water was stored without disruption so that its large pollutants could settle and then be extracted from the water.Strut E contained a heliport, which was used as an aerial transport hub to deliver supplies to the facility due to the oil fences surrounding the Big Shell cutting off its sea entrances from seafaring transport vessels.Strut E also contained a conveyor system that transports supplies throughout the different areas of the facility, to which it sorts the supplies to where it needs to go via the markings of its containers.Strut F acted as a warehouse for several of their equipment that they didn't have any immediate use for.


Strut A Deep Sea Dock = 100% Strut B Corridors = 0%Current Status : 11 %
Date : 29.03.2014 Strut A
Stut A Roof = 100%
Strut A Office = 55%Strut B
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Welcome on my Remake Map of MGS 2 "Big Shell". I spended a lot of time in this map with much fun and i hope you feel this fun on your Computer. This is...
Are you going have metal gear 2 weapons in it? Also what about a mode with the sleath camo?
Wow. Friend this looks absolutely amazing. Don't listen to some jerk who kept commenting on your pics saying "oh the textures are blocky blah blah blah" who cares? Actually, don't listen to anyone who says this sucks, because you know what, it doesn't. It's freakin' kick ***!
I'm definitely going to play this when it comes out. A suggestion I had as well was you could do different game modes. For instance, I remember one from MGS3 Online called "Capture Snake" or something like that and there was only one player playing Snake and everyone else were enemies. Snake had to kill all the enemies to win, and the enemies had to kill him 3 times (or how many you prefer) to win the game.
Is this mod remake of MGS2 or just map?
and does it work on HL2?
sorry for my bad english.
No this is only a map. But i add some special Stuff , so you can use it as mod ! and Yes i add some spawnpoints for HL2. But you need my CS:S Content !!.
What an undertaking, your work is very impressive. Are you creating all the assets or did you get them from the MGS2 PC release?
From the Game i get the room Layouts and so on
I build at this time on Shell 1 and have the game too to rebuild the map.
Honestly, I only bought CS:S so GMod wouldn't be missing half of the textures it needed, but if/when this gets finished, I HAVE to play it. Really, the only reason I made a ModDB account was so I could tell you how awesome this looks. I like this. Alot.
Ohh WOW thats nice to hear , thanks you, thanks thanks. I do my best but its very difficult to rebuild it so if you interest for new NEWS or pictures than track my mod. You can find this button on the right Site of this Page here.
lol this is more realistic than hl2....
thanks Googa64, i use the highest Source Engine and graphic effects for this Map !!