Meta-Genesis is a 1st person team based shooter centered around 2 teams battling it out in the middle of a war torn semi-realistic backdrop. It will be played out in rounds ( each player has (x) amount of lives during each round, if these lives are depleted before the timer hits 0 and neither team has won, then that player has to spectate until one of said conditions are met ), with certain objectives for each of the 2 teams to complete before time runs out. Although the game takes place generally in plausible semi realistic settings, the main focus is on action, with an emphasis on team play. EVERYTHING is place holder or WIP.

Post news Report RSS Design doc update

Just to stay active, there has been a small update to the design doc. I have added specializations to the game. These features are now working in the current build( non-release). They work separately from the player's stats...

Posted by on

Specializations:

While Statistics change the players capabilities, specializations can add a bonus characteristic to augment their play styles.

Tank: Adds 50 to the player's armor with out adding a weight penalty.

Grenadier: Player has 4 grenade slots instead of 3 and can carry two of any grenade type instead of one ( up to a total of 4 ).

Silent Step: Cuts player walk\run down noise to 1/4.

Helmet: Adds a ballistic helmet and face mask, dampening head damage until it loses integrity.

//---------------------------------------------------------------------------------

I am still looking for help with modeling, animating and level design. The modeling and animation positions, primarily.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: