Merciless v0.21! Featuring many work in progress features, a new one liner system, weapon mods for the rocket launcher, and NashGore
Merciless v0.21 changelog:
-Nashgore added
-Bugfixes
-More responsive actions
-Kick at any time
-Rocket launcher weapon mods
-Better guts
-better blood
-Very WIP pda system
-Titlescreen
-New logo
-3d modelled vending machines
-So many bugs TmT
This build is very experimental and features many unfinished features, please keep that in mind and PLEASE remember to report bugs
Merciless v0.20 changelog:
-Added gauss cannon
-Removed Pistol
-New chainsaw drop graphics
-Enemy drops now fly towards you
-Excess health and armor can be used to charge blood punch
-Revamped meathook that allows you to fling yourself through the air
-Micromissiles and Precision Bolt mods for the rifle (Menu system not implemented yet, so they're given to you at the start of the game- Press Special Action to swap modes)
-Limited Eviternity support (monsters are compatible but later levels are prone to crashing unless you have a beefy pc)
-New fodder spawning system, so you're never stuck without ammo
-Unmaker is now powered by souls
-Brand new BFG projectile
v19 Description:
Welcome to Merciless Extermination!
This is a fork of brutal doom designed to be ran with the latest version of gzdoom
It will not work with any other fork of brutal doom, such as BDv21, Project Brutality, Or BD:BE
Merciless started development in 2020 as a one-liner pack for Brutal Doom, but it's become so much more than that
Features include but are not limited to:
-Dynamic one-liner system
-Voice acting for doomguy and zombie soldiers
-Rebalanced weapons and enemies
-New and unique altfires for many weapons
-Refined arsenal (missing weapons will be available as addons in the future)
-Easy to use addon developer tools
-New monsters and attacks for existing demons
-Fast paced, challenging gameplay
-Dedicated chainsaw key for ammo management
-DOOM 64 Support
-Many new sprites and graphics
-rechargable grenades and flamethrower keys
-Many features from Dox's Personalized Brutal Doom
-MEATHOOK
-Increased feedback
-Responsive controls
-Fun, fast, vertical movement
-finisher system
And many more features
Please bind the new keys, they're vital for your enjoyment of this mod
Credits are listed in detailedcredits.txt in the pk3, but here are some notable people:
EmeraldCoasttt: Lead Dev
SGT_MARK_IV: Brutal Doom base
Project Brutality: Some assets and code
LandyRS: Voice of doomguy and zombie soldiers
Dox778 And Mechanicalsanity: features from Dox's Personalized Brutal Doom, many code and sprite contributions
Squig: Sprites and Sounds
Perfect System DX: A ton of emotional support, playtesting, and being my partners
If you weren't mentioned in detailedcredits.txt, or if you want to be on this page, please contact me on moddb or discord
Some opinions:
(This is my thoughts about playing. I'm sorry that I can't speak English, so I use Google to translate. Some words may not be well expressed)
Too much blood spurting will cause the picture to be delayed.
(It is recommended to set the switch)
IMP moves too fast and it is difficult to aim. It is recommended to reduce the frequency of such actions.
(Some actions of zombie soldiers are also fast, such as shooting while jumping)
The chain saw should be installed near DOOM GUY or directly equipped.
(The ammunition is out of GG)
The difficulty is high,the first difficulty will be reborn and feel very self-ridiculous.
(Can't find an adjective, but this feels similar to invincible)
In hurt me plenty mode, you will die after being attacked a few times.
Don't dare to play the third and subsequent mode...
But the game experience is very good, just like doom eternal.
Looking forward to more interesting updates...
Thank you very much for the feedback! It's really appreciated and I'll consider everything you've said carefully
This comment is currently awaiting admin approval, join now to view.
skill issue
the mod was canceled or something like that because I really liked the mod it's like it's brutal doom eternal even if my phone almost dies to run the mod but the mod is very good
This is one of my favorite mods of all time! Fantastic job.
However, why did you remove v0.22 from the Zdoom forums? It seems the link is down where you posted it! Sorry if it wasn't you, but if you can update the fixed link, I really would like to play it!
God bless.
LZdoom version when??