Merciless Mod 2 V3.4 Public Beta is out. Figured I'd give everyone a nice New Years present. Besides I had some time on my hands and did some cram seasons with beta testing/coding. I was unable to test as dedicated since my ISP is not opening up the ports or the router is too dumb to do it. Nevertheless, the mod runs fine in LAN and Listen modes.
It's far from the final release but it's a big jump forward from Merciless Mod 2 V3.3. The class based functions are far better and download size is a fraction of the heavily weight V3.3.
Change log would be too long to list. Just try the mod out against V3.3 and you'll see what I mean.
Gore mod is gone, however it's still got all the blood goodies.
Some stuff I'd like to do by the next release:
*Add the TNT back in and give to Snipers (V + A)
*More war effects
*New 3d models for ammobox, counterpart for six pack grenade, and maybe egghand grenade?
*Add in support for more gametypes and end of map vote. Example lts, lms, htf and ihtf.
*Anti-Camp, Unknown Solider renaming and other admin goodies.
*Stop players from dying when they switch classes.
Yes I had to make that thumbnail of those messed up bots, its a good laugh. But anyways the bots don't do it anymore.
Summaries progress in the mod development. New bugs and challenges to overcome.
Covers what has been going on during the past few months. Like what the new updates are and such.
Regarding recent update to Merciless Mod 2 Test Server. Discussion of updates to server side file.
Discusses new test server for Merciless Mod 2. Creative Bullets were kind of enough to guinea pig this mod.
Zip contains all need files to run Merciless Mod 2 V3.4 Public Beta. Tested it out for a few days straight and ironed out all the bugs I could find. Runs...
Bug fix that allows dedicated and LAN servers to work via command line. Just download this cfg pack and use it along side the Merciless Mod 2 V3.3 IWD...
This is complete patched version of Merciless Mod 2 V3.3. Contains updated readme, iwd to enable bots, updated merc2ded.cfg and same client and server...
Complete mod with client and server side file(s). See readme for install instructions and license. Requires CoD2 MP 1.3 to run.
The download contains all files needed to run Merciless 2 v3.2. This is a full install no other mods are needed. Mod works with Call of Duty 2 Multiplayer...
Patch fixes dedicated servers crashing from script menu bug. Requires Merciless 2 V3.0 Mod to run.
how to install the mod
server has to play or enter into any one I'm from Brazil I hope answers
im detected some errors:
-restart weapon names
can you fix?
erros images:
Img5.imageshack.us
Img4.imageshack.us
im waiting your reply!
this is good.
can you edit merciless matador?
is this multiplayer only?
Very good Mod!
Some help with the following would be great:
How can I turn on the compass red-dots which are now removed?
Is it possible to turn on fall-damage?
I can't find the gas grenades in this version - they were great.
The rotating messages don't appear to work. You get 1 message, then no more.
Thanks in advance
Rob (Merciless2 v3)
If you execute message.gsc that should get the messages working. Fall damage is on I believe. I think you can mess with the map gsc's to turn on fall damage. Add this to the map gsc's to turn off fall damage:
level.nofalldamage = true;
level.noselfdamage = true;
To turn it on:
level.nofalldamage = false;
level.noselfdamage = false;
Those are cod1 cvars don't know if they work in cod2. Both games are C++ so it mite work.
The Gas grenades are available on the German Support class. The flame grenades are on the Allied Support classes. Since only 20% of the team can pick support this stop the whole team from throwing flame grenades and gas grenades.
robshorland are you able to make a dedicated merciless server via command line? Because I can can't get it to work. I mite have to edit the mod to recognize cvar "dedicated 2". I was going to rent a game server but I would only be able to run mods via command line.
Awesome job on the weps!