Mental Omega: Almost Perfect Yuri's Revenge is a free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge. The mod retells and continues the storyline of the original game. Enhanced with Ares DLL, Mental Omega 3.3 strives to bring new features to the game, including a completely new side: the Foehn Revolt.

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veraboi
veraboi

damm allied getting stronger, waiting for soviet comeback,but cool nontheless

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Speeder Author
Speeder

This is a neutral capturable unit.

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Wraithlord_Zeratul
Wraithlord_Zeratul

...why not both Rejuvenator AND a random tech roulette vehicle?

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J00B
J00B

Maybe there could be a new building for random tech?

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Malekron
Malekron

Or an option to make the tech lab a tech roulette or deterministic tech.

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ouros9017
ouros9017

Going to miss having Battle Tortoises as Epsilon

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JeagerEX
JeagerEX

Paladin Tank Destroyers in Skirmish mode?

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Machine-Reaper
Machine-Reaper

can it repair air units?

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Dr.Octavia-Pus
Dr.Octavia-Pus

How about "hidden" support powers that's available after capturing a tech structure? for example, if the Allies capture a satellite hack center, it will grant not only full map view, but also a support power like the Time Freeze but with a shorter freeze duration, or for Soviets, a "hunter-seeker" airplane that does a nuclear explosion, or for Epsilon, an ultimate mind control superweapon, or a quetzal meteor shower for Foehn.

Is there any possibilities there could be hidden support powers for each faction that becomes available after capturing a certain structure?

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UweWeber84
UweWeber84

I dig it :) The paradrop powers already kinda did that by dropping the faction specific units I guess.

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Dawbra
Dawbra

It can be addition to tech repair center instead..
BTW old look was better , more civlian drone compared to this usa style like.

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Djordjeee3real
Djordjeee3real

So basically it just.. makes the repair IFV useless.

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Dr.Octavia-Pus
Dr.Octavia-Pus

It's not useless, however, i believe a single repair unit for a single tech structure is very unbalanced, why not adding additional "overpowered" units that become available after capturing the secret lab? like, a flying unit (not an aircraft), something similar to Epsilon's Irkalla, but spawns some swarms of Aircraft units, or a huge "Tank" that's extremely durable (like at least 3 times the health of Foehn's Mastodon).

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Djordjeee3real
Djordjeee3real

I do kinda agree, but still. You could have at least made this unit be available when you capture a tech maintanence center. It makes the secret lab, a already rare and structure that already gets used VERY rarely in actual games even more useless. Just bring back the old one

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warmasterpit
warmasterpit

tech roulette is more fun :P

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aCVfan
aCVfan

Nice!

Or to quote the unit itself: 'It'll all be better'.

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Templarfreak
Templarfreak

TBH I'd say don't get rid of the tech roulette out-right, you could instead add more of these special units that are ONLY accessible from it. That would be pretty neat! :D

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Description

Due to a popular demand, the Rejuvenator is coming back to Secret Lab. Upon capture of the tech building, you will now receive access to this advanced repair unit instead of a tech roulette.

Voxel by ONEX

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