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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

News 16 comments

Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 243 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately. Check for available patches before playing the...

Mental Omega Loading Screen Template

Mental Omega Loading Screen Template

GUIs 5 comments

Mental Omega Mission Loading Screen Template in PSD format. Useful for those who make their own Mental Omega missions. By Nooze. For mappers and modders.

Mental Omega 3.3.4 Patch (Manual Update)

Mental Omega 3.3.4 Patch (Manual Update)

Patch 35 comments

If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract to where your Mental...

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 12 comments

New ingame music for Mental Omega 3.3, optional download. Works for version 3.3.0 and newer. Place "thememo.mix" into the directory you extracted Mental...

Comments  (0 - 10 of 5,026)
Rocket403
Rocket403

Anyone know where to put or how to use the Mental Omega Loading Screen Template?

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Shodar87
Shodar87

After watching this Youtube.com, though not directly related, I simply had to vote for this mod. Huge amount of effort has been put into it and it keeps getting better.

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ryancaesar12345
ryancaesar12345

voted submited*.

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SteamsDev
SteamsDev

I just want to know: When you load into a game from the CnCNet client, why does it automatically set the game speed to slowest? Is it to catch your bearings so that you don't die instantly? If not I request it be patched in the next update.

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ramiramisaidsaid
ramiramisaidsaid

super cool mod but lacks the following things:
 
1) The spy why he steals only $ 5,000 maximum ?, if he steals 20% of the enemy money would be better.
 
2) Why are there no ice traces on buildings in snow maps like the original version of Yuri's revenge ?, and why do snow maps look brighter than the original version yuri ?
3) Why the repair depot not move while repairing vihicles like the original version yuri .
4) nuclear explosions in the original version yuri more brighter and beauty than this mod , .

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Rocket403
Rocket403

GREAT! But even so, not knowing when the next patch will come out has me crazy, Mental Omega is the best mod (from my point of view) that has existed for Red Alert 2 and that's why I need to know when they are going to release the next patch, the Summer update was released almost three years ago and I don't see the developers say anything that at least indicates WE'RE STILL ALIVE! So, if anyone knows at least an approximate date for it's release, please tell me.
And thanks for the suggestions Dr.Octavia-Pus

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knownagitator
knownagitator

Yeah well I'm going to correct you on a few things you've said. First, The summer patch was released over a year ago not 3. Secondly, You just need to be patient with the Mod because the Dev's do have actual lives to put first. And lastly the suggestions that Dr.Octavia-Pus puts up almost ever week is ****. So if you wanna keep this mod alive. BE PATIENT.

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Rocket403
Rocket403

Well, on the subject of the three years it was a hurried calculation error, I'm sorry, really, don't get me wrong, but the rest was to know how the development of Mental Omega goes, thank you very much for letting me know that they are still working on the mod, in addition, I have tried to create a survival map and only with that I had more than enough to understand that the Dev's are trying hard (creating a map at the height of a mission of Mental Omega is not easy). That is why you can assume that I will wait as long as necessary.

PS: Can someone tell me how to use or where to put the Mental Omega Loading Screen Template?

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Dr.Octavia-Pus
Dr.Octavia-Pus

I don't suggest every week, these're just suggestions, nothing more, and i did report at least 2 bugs here in the past few months, Actually, additional Custom Cursors and Veteran/Elite Insignias for Epsilon & Foehn is not a bad idea.

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Cyber_Lord
Cyber_Lord

but it will take longer them longer to create those content don't you think?? if you want them make them yourself and ask speeder to add them in the next update

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C&C: Yuri's Revenge
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9.3

797 votes submitted.

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Highest Rated (68 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

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Latest tweets from @speeder_mo

It's been slightly over a year since World Beyond's latest album release. To celebrate, he's doing a big giveaway o… T.co

16hours ago

RT @tjPzd9qUlCQ4xl6: Libra won't hurt you…too much.#MentalOmega T.co

Dec 6 2019

'Hell March Medley', very recently remastered by Smiechu. It's amazing how well all three combine into one.… T.co

Nov 23 2019

That thing with Colossus, Basilisk and plasma, let's agree it's not plasma and that the Epsilon doesn't use plasma,… T.co

Nov 14 2019

is this the anime? T.co

Nov 13 2019

Finally. T.co

Nov 9 2019

Site is down because of technical issues, it'll be back up eventually. Might take some time.

Nov 9 2019

Which of the current 8-player maps do you think would work better as 6-player in #MentalOmega?

Nov 8 2019

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