You've watched the documentaries. You've seen the films. You've read the books. Now play a mod that delivers that realism you've always desired.

Report RSS Totaler Krieg Update #11 December 2015 - Release

Total Conversion realism modification - Totaler Krieg 1939-45: An overhauled experience in a much loved franchise, a concept now fully realised and ready for download! New interface, in-game sounds, models and textures, interactive in-game functions, audio enhancements and gameplay mechnics. 2008-2015 'Double Cross Studios'.

Posted by on

The year is 1939, the German army, after a decade of re-armament, training and preparation is about to launch Operation Fall Weiss, the planned invasion of Poland, a move which will not only realize Adolf Hitlers dream of a 'Greater Germany', but the beginning of a wider vision, an ideology to spread the Germanic race throughout Europe, and the world. Only Communism and Democracy stand in Germany's way. The powers of the world are about to clash in the most almighty of conflicts ever witnessed.

The time of peace and diplomacy is at an end, the trigger has been cocked, the bullet loaded....

Only one question remains.....

Which uniform will you wear?


Totaler Krieg 1939-45 v1.0 Public Release 'Foundation' Version. (Multiplayer & Editor Only)


Totaler Krieg 1939-45 v1.0 Public Release 'Foundation' Version. (Multiplayer & Editor Only)

Requires 7-Zip to unpack.

Install Instructions: (Place Totaler Krieg folder into)
SteamApps\common\Battle of Empires 1914-1918\packages" Folder.

And activate package via Options > Packages in-game menu.

Thankyou all for your support throughout the years, the journey has finally reached a significant milestone, one which I can be fully satisfied in reaching.

I hope you all enjoy the hardwork.

Links to Download:

Part 1: Mediafire.com

Part 2:
Mediafire.com

Part 3:
Mediafire.com

Part 4: Mediafire.com

PASSWORD: hauptmann


ALTERNATIVE .RAR SINGLE ARCHIVE (Courtesy of BOTJames)


Mediafire.com


Installation Tutorial:


Group Photo 2015 - TK Lite Release Promo


Thankyou all for your support throughout the years, the journey has finally reached a significant milestone, one which I can be fully satisfied in reaching.

I hope you all enjoy the hardwork.

Cheers,

Sturm.

Post comment Comments
Xerophrax
Xerophrax - - 276 comments

Still having a lot of crashes when playing in the editor. Too much too remember but loading some entities causes the game to crash. Also, mortars don't seem to work. They have the sound and firing animation, but nothing else happens. Other than that, just amazing, all of it...

Reply Good karma Bad karma+2 votes
Herr_Sturmführer Author
Herr_Sturmführer - - 1,760 comments

That's really odd, I have never experienced any such issues. I know of only one crash regarding the stalingrad map, that will be fixed tonight. However in the editor remember to use only 'Editor' breeds for soldiers, do not use the MP breeds, copying MP breed soldiers will cause crashes.

Please elaborate on the issues with the mortars and entities that cause crashes.

Sturm.

Reply Good karma+1 vote
Xerophrax
Xerophrax - - 276 comments

I crashed randomly when Iwas working with a Flak-18 (switching it from towing to fire mode) and when trying to spawn a c-47. As for the mortars, it's like in Diplex's stalingrad outskirts video. The mortars shoot, but no shells are fired and they don't land, so no explosions. Tried this with the 2-inch mk-vii and the 4.2 inch. figured it would be with every mortar but not sure.

Reply Good karma Bad karma+1 vote
Herr_Sturmführer Author
Herr_Sturmführer - - 1,760 comments

Hmm I'll look into the flak18, however the mortars, the main mortars are the SGW43, ML3 Mkii and BM37, the other mortars where not finished in terms of coding because they where not to be used.
Sturm.

Reply Good karma+2 votes
Xerophrax
Xerophrax - - 276 comments

Sturm. I just found the wubwubtruck in the editor. You. *******. Hero.

Reply Good karma Bad karma+1 vote
(2142)Gen.Reaper
(2142)Gen.Reaper - - 540 comments

So far my only complaint is that the texture work on all the new models make everything else in the game look like crap in comparison.

Also in terms of bug reports I have found that in the Editor, texmods reset to the default one for a model after ending a test. Also some vehicles have incorrect info such as the T-34-57 saying it has a 76mm rather than a 57mm and the T-34-85 saying it has a 88mm rather an a 85mm. Also I keep telling my tanks in the editor to close up their hatches, but after testing it and reverting back to editor mode their hatches are open again.

Reply Good karma Bad karma+1 vote
HardShitMakerCZ
HardShitMakerCZ - - 132 comments

Which version of MoW do I need please ?

Reply Good karma Bad karma+1 vote
Herr_Sturmführer Author
Herr_Sturmführer - - 1,760 comments

ALTERNATIVE .RAR SINGLE ARCHIVE (Courtesy of BOTJames)

Mediafire.com

Installation Tutorial:

Reply Good karma+1 vote
Seva9
Seva9 - - 20 comments

Hello, I was hoping that someone could help me out with an issue that I've been having with the mod. Not technically with it, but it just refuses to show in the packages in-game, so it wont really let me enable the mod at all, but I have the mod in the game folder under 'packages'. I followed the Videos steps, enabled the WW2 Version with the Berlin 2 Map

Here is a screenshot of the mod actually in the package, but it still refuses to show in-game

Image: Imgur.com

And I did try to download a mod from the Workshop, and that worked just fine and I was able to enable it.

Please help as soon as possible, I really want to play the mod ;-;

Reply Good karma Bad karma+1 vote
tinimon
tinimon - - 7 comments

Same Problem here

Reply Good karma Bad karma+1 vote
Herr_Sturmführer Author
Herr_Sturmführer - - 1,760 comments

You need the Full Version of Battle of Empires.

In the packages screen activate only Totaler Krieg, it will automatically enable the other necessary packages.

Sturm.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

benjieboy123
benjieboy123 - - 36 comments

The mod works fine in the game but the editor crashes every time i open it. It says: incorrect property (eactorvision.cpp, 93) and some other stuff that doesnt make sense to me, can you help me with this?

Reply Good karma Bad karma+2 votes
trixyeah
trixyeah - - 1 comments

Hi I've been having a problem just enabling the mod, whenever i start up the BOE the game crashes with a fatal error with it saying global/interface.pak/interface/action/barricade.set crashed it the same happens when i enable the mod after starting BOE with victory. Any help is greatly appreciated!

Reply Good karma Bad karma+3 votes
joeloyd13
joeloyd13 - - 14 comments

This new version of BOE does not work with this mod anymore the mod maker has to update the game

Reply Good karma Bad karma+1 vote
Republican
Republican - - 3 comments

I have the same problem as Trixyeah. Please help.

I get a fatal error whenever I try to open the editor. it says, "global/interface.pak/interface/action/barricade.set" in the fatal error report.

Reply Good karma Bad karma+1 vote
joeloyd13
joeloyd13 - - 14 comments

Creator of this great mod please update it to fit with the new version of Battle Of Empires thank you

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: