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Totaler Krieg v1.0 Bug Report Thread | Locked | |
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Dec 14 2015 Anchor | |
Please note down in as much detail as possible any bugs / errors encountered in v1.0 of Totaler Krieg. FORMAT: Type: Bug / Error / Crash / Other Description: Thanks, Sturm. |
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Dec 14 2015 This post has been deleted. | ||
Dec 14 2015 Anchor | ||
I found a problem in multiplayer , what is this error. If you want to play with anyone together, then you have to stand alone language , it sounds strange , but we spent the whole week trying to play the three of us , when we put all the Russian language then it worked . Hope you get it fixed , with respect Graf_Maximus (Sorry for my english , i m russian xd) |
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Dec 14 2015 Anchor | ||
Hello. When I'm spawn units in editor from all "human" I have an error: Can you help me? |
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Dec 14 2015 Anchor | ||
If you copy and paste soviet troops they turn blue and contorted |
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Dec 14 2015 Anchor | |
Acybean that shouldn't happen. Something is wrong with your BoE or download, that is not how Totaler Krieg plays. I have not heard of this issue. Make sure you are running BoE full version and only activate Totaler Krieg in the packages screen. ChaikaGass, again make sure you have BoE stand alone full version, and only activate Totaler Krieg in the packages screen, I have never had this issue. Graf-Maximus, Do you mean you cannot play with anyone with a different language? Edited by: Herr_Sturmführer |
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Dec 15 2015 Anchor | ||
Idk why it crash. I bought BoE 11th december, install the TK mod, and it crash. Why me? Idk what to do. -Chaika |
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Dec 15 2015 Anchor | ||
the commander's hatch only works on tiger, no part of the sounds of shooting from automatic weapons and gun TT-33 |
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Dec 15 2015 Anchor | ||
Sturm , yes , i mean this problem |
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Dec 15 2015 Anchor | ||
A lot of the items under the "bunkers" category in the editor makes the game crash with the following error: Non-closed polyhedron! (etracevolume.cpp, 1451 >>>>>> main >>>>> mp.thread_single.exec >>>> thread.exec >>>clockThread:onExecute >>file "packages/totaler_krieg/scene/entity.pak:/construction/bunkers/"name of selected bunker that makes the game crash"' |
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Dec 17 2015 Anchor | ||
The sound is wierd, the mg and the flak shoot silently for 1 second, after the shooting sound loops again and then again silence and over and over Edited by: tetris_654 |
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Feb 24 2016 Anchor | ||
Hi I've been having a problem just enabling the mod, whenever i start up the BOE the game crashes with a fatal error with it saying global/interface.pak/interface/action/barricade.set crashed it the same happens when i enable the mod after starting BOE with victory. Any help is greatly appreciated! |
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Feb 27 2016 Anchor | |
The latest patch for BoE broke all mods, hence why it is not working. Please wait for the release of v1.2 for a fully working version of the modification.
Sturm. |
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May 31 2016 Anchor | ||
Sound.pak is corrupt so not all sound files are working mp40 and most automatic weapons are working fine bullets and explosions have missing textures ive tried installing the mod over 50 times and it still will not work please do not brush me aside on this one Strum, ive been waiting for this mod for years and i really want to enjoy iy |
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May 31 2016 Anchor | |
The mod will not work in its current form v1.0 since BoE released a patch about 3 months ago which broke alot of mods, hence why I've been working on v2.0 which will work perfectly, it should be released within the next week. Any attempt to play the older version will result in many errors and crashes. Thanks for your support Chanceman, Sturm. |
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Aug 17 2016 Anchor | ||
I found a bug when I create an event - a tank (anyone in game) is cloned in mission - ger tankmen lose thei skin Joxi.ru it becomes white and black and their hats are not weared. Though, before start in editor everithing was ok. This bug applies to all units in a folder "Editor". when tanks not cloned - everything is ok. do you have the same bug and is it possible to sovle it? |
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Aug 17 2016 Anchor | |
The version you are using is old and is not fully compatible with BOE, you should wait for the latest release of the mod, v2.0 that is coming out on the 24th of August. Until then if you continue to use an old, un-supported version, you will encounter problems such as these which I cannot help you with.
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