Place the MoW2 - Planetside folder into: Men of War - Assault Squad 2/mods
Open your game, go into the 'Options' menu and click the 'mods' tab. Select MoW2 - Planetside and then the arrow so that it moves into the enabled mods column, then click apply.
Whilst I have been working on this for a while now, it is still my first time ever working with 3D models, rigging and coding for Men of War, so please forgive any errors I make and help out by reporting them and offering ways I can fix them.
I don't own any of these models or textures, I merely exported them from Planetside 2 and rigged them up for working in MoW. All models and textures belong to Daybreak Games.
I haven't run into any game breaking bugs yet but if you happen to run into any, please report them.
All the infantry models do have slight problems with the limbs in some places due to obviously not being designed to work with the MoW skeleton. I've tried to make these as least noticeable as possible but they can be spotted if you zoom in close enough.
So there's been a lot of requests/questions about multiplayer for the mod and whilst I personally don't really play the multiplayer of MoW, if people are so interested in it I decided that I'd have a go at implementing MP with this update.
Right now it's only a bare-bones version but it's a step forward in the right direction. All 3 factions will be available, but only with infantry for now. Also, a fair few of the infantry squads are the same as each other (just smg troops) since I don't have enough variety in terms of weapons and equipment to make all of the actual multiplayer unit types.
Due to the addition of multiplayer, new classes were needed at least name wise even if they are statistically exactly the same as smg units for now. Therefore, all 3 factions now have breed menus under the "mp" folder in the gem editor with additional classes available to spawn. Some even have vanilla game equipment in order to fulfill their roles (such as metal detectors, binoculars and mines) these will likely be expanded as time goes on and more weapons + skins are added to better define units.

I'm also planning to add a few more helmets, just to spice up the new classes a bit more. I've not decided exactly which ones will be added to each faction yet but there will be a few for all 3. As you can see here, the only one I've finished so far is the NS Commander helmet for all 3 factions (still not sure on the colours yet though)
All 3 factions will be receiving the "Rocklet Rifle" that the Light Assaults run around with in the actual Planetside 2. This will be used as the AT rifle units primary weapon.
There may also be one or two more weapons for each faction depending on how much time I have but I'll have to see how it goes.
There will be a bunch more facility buildings added in this update, I'm trying to get as many of them done as can so that map creation can be improved for later updates. Like the most recent buildings from the last update, all the new ones will have a roof that can be set to disappear when troops enter the building.
I'll also be adding a few terminal props like the spawn consoles and the capture point with hologram skins for all 3 factions.
I'm pushing to release this update before the 10th October so expect to see it sometime before then.
This is quite a messy article compared to my previous ones, I've not done this for a while so it's been a bit of an issue getting the layout and everything right.
Feel free to leave comments and suggestions on this article. Thanks.
A quick update on possible progress and a test on if there is still interest in the mod
Version 10.0 adding basic multiplayer and a few new pieces to the mod. Full changelog in the description.
Version 9.0 Now featuring: Composite armour skins, NC+VS voices and more. Full changelog in the description.
Version 8.0 Now featuring: Phalanx turrets, Terran Republic voices, Camo schemes and more. Full changelog in the description.
Version 7.0 Now featuring: The Sunderer APC, MANA turrets and more. Full changelog in the description.
Version 6.0 Now featuring: Empire specific tanks, new props and more. Full changelog in the description.
Version 5.0 Now featuring: Early construction props. Full changelog in the description.
Hi Colt0512. I realize that this isn't really related to your mod but as a fellow modder, I'd massively appreciate it if you could help me out. I'm trying to work with old assets from a mod called OriginalBattleWarhammer and have run into an issue.
The Space Marine models included within seem to be untextured without reason, I've got the textures in where I assume is the correct place and with I assume the correct names but to no avail.
I can send you the files if it'll help you figure out what's up and if you've got the time to spare. You'd be doing me a massive favour.
Cheers in advance.
I.imgur.com
I.imgur.com
I.imgur.com
I'll PM you about it
You should report this mod : Steamcommunity.com
Their creators steal your work.
Thank you for the link, I've actually reported this mod as well now.
I also urge people to report this Dark Rising mod as well because its creator has indeed been taking content from my mod and including it within his own, without contacting me at all.
He has been stealing the work of many mods, for a good while now. No one seems to want to do anything about it. He has had a mod Workshop on Steam for quite a long time.
To use his mod, you have to wind back your MOWAS 2 to a fairly old version. And most other mods will not work with that version. So I belive that there are not too many players who are interested in playing with his mod, as they have to wind their game version back to the current version if they want to use any other mod.
Oh, and I almost forgot - A Viper cannon version of the Lightning tank.
And maybe an AV Harrasser.......
Ahaha, it sounds like your own little Christmas mod list. We'll just have to see how the year goes. The time I'm most likely to get back into modding is summer, just like when I first started.
HAPPY NEW YEAR !!!!!
A new year - and a new version - we hope!
An ICV ANT with an AV/AI missile launcher
An infantry grenade launcher
Anti-tank grenades
An AV Mana Turret
More camo - even on composite armor
I hope this is a great year for the Planetside 2 mod!! And for Colt0512!!
When will the air vehicles leave?
I do not stop creating maps of the planetside, could come this maps out with the next version of the mod?
I'm not sure when air vehicles would be implemented, they're not exceptionally high on the to do list but they aren't completely out of the question either.
And if you PM me about maps we can discuss about including them with the mod or alternatively you can upload them as addons so that you can release updates whenever you want.
Merry christmass Boiiiiiiiii ! still playing this mod Colt! dont feel forgotten!