Install Instructions

Everything in this mod is currently only available in the GEM editor

Place the MoW2 - Planetside folder into: Men of War - Assault Squad 2/mods

Open your game, go into the 'Options' menu and click the 'mods' tab. Select MoW2 - Planetside and then the arrow so that it moves into the enabled mods column, then click apply.

Whilst I have been working on this for a while now, it is still my first time ever working with 3D models, rigging and coding for Men of War, so please forgive any errors I make and help out by reporting them and offering ways I can fix them.

I don't own any of these models or textures, I merely exported them from Planetside 2 and rigged them up for working in MoW. All models and textures belong to Daybreak Games.


I haven't run into any game breaking bugs yet but if you happen to run into any, please report them.

All the infantry models do have slight problems with the limbs in some places due to obviously not being designed to work with the MoW skeleton. I've tried to make these as least noticeable as possible but they can be spotted if you zoom in close enough.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Multiplayer

So there's been a lot of requests/questions about multiplayer for the mod and whilst I personally don't really play the multiplayer of MoW, if people are so interested in it I decided that I'd have a go at implementing MP with this update.

Right now it's only a bare-bones version but it's a step forward in the right direction. All 3 factions will be available, but only with infantry for now. Also, a fair few of the infantry squads are the same as each other (just smg troops) since I don't have enough variety in terms of weapons and equipment to make all of the actual multiplayer unit types.

Infantry

Classes

Due to the addition of multiplayer, new classes were needed at least name wise even if they are statistically exactly the same as smg units for now. Therefore, all 3 factions now have breed menus under the "mp" folder in the gem editor with additional classes available to spawn. Some even have vanilla game equipment in order to fulfill their roles (such as metal detectors, binoculars and mines) these will likely be expanded as time goes on and more weapons + skins are added to better define units.

Helmets

NS Commander Helmets

I'm also planning to add a few more helmets, just to spice up the new classes a bit more. I've not decided exactly which ones will be added to each faction yet but there will be a few for all 3. As you can see here, the only one I've finished so far is the NS Commander helmet for all 3 factions (still not sure on the colours yet though)

Weapons

All 3 factions will be receiving the "Rocklet Rifle" that the Light Assaults run around with in the actual Planetside 2. This will be used as the AT rifle units primary weapon.

There may also be one or two more weapons for each faction depending on how much time I have but I'll have to see how it goes.


Construction

Buildings

There will be a bunch more facility buildings added in this update, I'm trying to get as many of them done as can so that map creation can be improved for later updates. Like the most recent buildings from the last update, all the new ones will have a roof that can be set to disappear when troops enter the building.

Props

I'll also be adding a few terminal props like the spawn consoles and the capture point with hologram skins for all 3 factions.


ETA

I'm pushing to release this update before the 10th October so expect to see it sometime before then.

This is quite a messy article compared to my previous ones, I've not done this for a while so it's been a bit of an issue getting the layout and everything right.

Feel free to leave comments and suggestions on this article. Thanks.

Quick Update

Quick Update

News 9 comments

A quick update on possible progress and a test on if there is still interest in the mod

What's next 10/29/2016

What's next 10/29/2016

News 8 comments

A list of features coming to the next update, Version 9.0.

What's next 8/29/2016

What's next 8/29/2016

News 10 comments

A list of features coming to the next update, Version 8.0.

What's next 7/16/2016

What's next 7/16/2016

News 4 comments

A list of features coming to the next update, Version 7.0.

Add file RSS Files
MoW -Planetside 10.0

MoW -Planetside 10.0

Full Version 3 comments

Version 10.0 adding basic multiplayer and a few new pieces to the mod. Full changelog in the description.

MoW -Planetside 9.0

MoW -Planetside 9.0

Full Version 7 comments

Version 9.0 Now featuring: Composite armour skins, NC+VS voices and more. Full changelog in the description.

MoW -Planetside 8.0

MoW -Planetside 8.0

Demo 21 comments

Version 8.0 Now featuring: Phalanx turrets, Terran Republic voices, Camo schemes and more. Full changelog in the description.

MoW2 -Planetside 7.0

MoW2 -Planetside 7.0

Demo 14 comments

Version 7.0 Now featuring: The Sunderer APC, MANA turrets and more. Full changelog in the description.

MoW2 -Planetside 6.0

MoW2 -Planetside 6.0

Demo 25 comments

Version 6.0 Now featuring: Empire specific tanks, new props and more. Full changelog in the description.

MoW2 -Planetside 5.0

MoW2 -Planetside 5.0

Demo 6 comments

Version 5.0 Now featuring: Early construction props. Full changelog in the description.

Post comment Comments  (360 - 361 of 361)
DailySimplicity
DailySimplicity - - 381 comments

Interesting, if you need some scripting assistance I can help

Reply Good karma Bad karma+1 vote
Colt0512 Creator
Colt0512 - - 291 comments

Thank you, if I ever run into serious problems I'll make sure to keep you in mind. Any particular scripting that you are at?

Reply Good karma+1 vote
DailySimplicity
DailySimplicity - - 381 comments

Well I am fairly new, but I know my way around pretty much anything you could want to happen in a mission

Reply Good karma Bad karma+1 vote
Colt0512 Creator
Colt0512 - - 291 comments

Sounds good, I haven't even attempted to make a mission before.

Reply Good karma+1 vote
DailySimplicity
DailySimplicity - - 381 comments

Ah Lol, it's actually kinda easy, things just start to come together after you learn the basics, I could teach ya some stuff sometime if you want

Reply Good karma Bad karma+1 vote
Colt0512 Creator
Colt0512 - - 291 comments

Well hopefully once I get down how to make buildings and bridges with walk-able surfaces, maps and missions could be added.

Reply Good karma+1 vote
DailySimplicity
DailySimplicity - - 381 comments

yeah, best of luck until then!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X