Place the MoW2 - Planetside folder into: Men of War - Assault Squad 2/mods
Open your game, go into the 'Options' menu and click the 'mods' tab. Select MoW2 - Planetside and then the arrow so that it moves into the enabled mods column, then click apply.
Whilst I have been working on this for a while now, it is still my first time ever working with 3D models, rigging and coding for Men of War, so please forgive any errors I make and help out by reporting them and offering ways I can fix them.
I don't own any of these models or textures, I merely exported them from Planetside 2 and rigged them up for working in MoW. All models and textures belong to Daybreak Games.
I haven't run into any game breaking bugs yet but if you happen to run into any, please report them.
All the infantry models do have slight problems with the limbs in some places due to obviously not being designed to work with the MoW skeleton. I've tried to make these as least noticeable as possible but they can be spotted if you zoom in close enough.
So there's been a lot of requests/questions about multiplayer for the mod and whilst I personally don't really play the multiplayer of MoW, if people are so interested in it I decided that I'd have a go at implementing MP with this update.
Right now it's only a bare-bones version but it's a step forward in the right direction. All 3 factions will be available, but only with infantry for now. Also, a fair few of the infantry squads are the same as each other (just smg troops) since I don't have enough variety in terms of weapons and equipment to make all of the actual multiplayer unit types.
Due to the addition of multiplayer, new classes were needed at least name wise even if they are statistically exactly the same as smg units for now. Therefore, all 3 factions now have breed menus under the "mp" folder in the gem editor with additional classes available to spawn. Some even have vanilla game equipment in order to fulfill their roles (such as metal detectors, binoculars and mines) these will likely be expanded as time goes on and more weapons + skins are added to better define units.

I'm also planning to add a few more helmets, just to spice up the new classes a bit more. I've not decided exactly which ones will be added to each faction yet but there will be a few for all 3. As you can see here, the only one I've finished so far is the NS Commander helmet for all 3 factions (still not sure on the colours yet though)
All 3 factions will be receiving the "Rocklet Rifle" that the Light Assaults run around with in the actual Planetside 2. This will be used as the AT rifle units primary weapon.
There may also be one or two more weapons for each faction depending on how much time I have but I'll have to see how it goes.
There will be a bunch more facility buildings added in this update, I'm trying to get as many of them done as can so that map creation can be improved for later updates. Like the most recent buildings from the last update, all the new ones will have a roof that can be set to disappear when troops enter the building.
I'll also be adding a few terminal props like the spawn consoles and the capture point with hologram skins for all 3 factions.
I'm pushing to release this update before the 10th October so expect to see it sometime before then.
This is quite a messy article compared to my previous ones, I've not done this for a while so it's been a bit of an issue getting the layout and everything right.
Feel free to leave comments and suggestions on this article. Thanks.
A quick update on possible progress and a test on if there is still interest in the mod
Version 10.0 adding basic multiplayer and a few new pieces to the mod. Full changelog in the description.
Version 9.0 Now featuring: Composite armour skins, NC+VS voices and more. Full changelog in the description.
Version 8.0 Now featuring: Phalanx turrets, Terran Republic voices, Camo schemes and more. Full changelog in the description.
Version 7.0 Now featuring: The Sunderer APC, MANA turrets and more. Full changelog in the description.
Version 6.0 Now featuring: Empire specific tanks, new props and more. Full changelog in the description.
Version 5.0 Now featuring: Early construction props. Full changelog in the description.
Hello buddy.
I've tested your mod once again and i must say I Am Impressed.
For a long 5=6months since i haven't get to try your mod.I'm impressed by the level of details and the work you have put.Can't wait to show you the video.
10months actually.
Thank you for the praise, I'd love to see the video!
There you go :D
Very cool video! I'm actually surprised to see both mods work that well together haha
+painlessViking How you made them both works ? I'll try to make few mods work at each other they fking crash :'( Tell me your secret buddy :D. Colt I hope your doing well, if you still developp the mod !
Please, I have been messing with these weapons in editor. The infantry stuff(excluding some of Vanu's) seems to either be horribly inaccurate at close ranges or does the worst damage possible. Please, if you do nothing else, fix this. Oh, and does anyone know why some building interior textures aren't there for me just a checkerboard?
Can you elaborate a bit more? My initial ideas for the stats on the infantry weapons follows this sort of pattern: NC(low accuracy, high damage) | TR(medium accuracy, medium damage) | VS(high accuracy, low damage)
I don't recall people complaining about the weapon stats as a whole before, occasionally the odd single weapon.
Also not sure what's going on with your textures, sounds like something is blocking the code from grabbing them from the common folder.
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Hi Colt0512. I realize that this isn't really related to your mod but as a fellow modder, I'd massively appreciate it if you could help me out. I'm trying to work with old assets from a mod called OriginalBattleWarhammer and have run into an issue.
The Space Marine models included within seem to be untextured without reason, I've got the textures in where I assume is the correct place and with I assume the correct names but to no avail.
I can send you the files if it'll help you figure out what's up and if you've got the time to spare. You'd be doing me a massive favour.
Cheers in advance.
I.imgur.com
I.imgur.com
I.imgur.com
I'll PM you about it