I don't think so unfortunately. I'd need to make a whole new sunderer just with a different set of weapons on top. Which I may do at some point but not for this update.
They do both fire separately as each turret has an individual gunner. So the actual manning crew is three people, a driver and two gunners. Then 9 passengers can climb into the back.
Though the guns do not damage armor and have the same stats as the lmg's used by mgun troopers.
Awesome. These are going to look awesome with the new tracers... there's just one problem. The mod doesn't work with the latest patch of MOWAS2. At least, I can't enable it. Should I just revert to the last patch?
The file should read:
{Mod
{name "MoW2 - Planetside"}
{desc "Planetside 2 mod for MoW Assault Squad 2 by Colt0512"}
{minGameVersion "3.001"}
{maxGameVersion "3.251"}
}
Hey I also noticed some bugs with Fort Alpha. Mainly with pathfinding and targetting through the new Cortium-based walls. I have some screenshots if you want them
will we have customised sunderer weaponery? :3
I don't think so unfortunately. I'd need to make a whole new sunderer just with a different set of weapons on top. Which I may do at some point but not for this update.
Do both turrets work independently, or do damage to armour?
Also... dank
They do both fire separately as each turret has an individual gunner. So the actual manning crew is three people, a driver and two gunners. Then 9 passengers can climb into the back.
Though the guns do not damage armor and have the same stats as the lmg's used by mgun troopers.
Awesome. These are going to look awesome with the new tracers... there's just one problem. The mod doesn't work with the latest patch of MOWAS2. At least, I can't enable it. Should I just revert to the last patch?
Or you can alter the mod.info file in the mods folder. Set themaxgameversion number to 3.251.0
I already did that, didn't work :(
The file should read:
{Mod
{name "MoW2 - Planetside"}
{desc "Planetside 2 mod for MoW Assault Squad 2 by Colt0512"}
{minGameVersion "3.001"}
{maxGameVersion "3.251"}
}
Yeah, it's still greyed out. I'll reinstall then verify cache
Nice it worked cool
Hey I also noticed some bugs with Fort Alpha. Mainly with pathfinding and targetting through the new Cortium-based walls. I have some screenshots if you want them
If you can send me some screenshots and some more detail on what's up in a pm that would be great.
The Sunderer looks excellent. It will look great in the new camo schemes.