Even though I have a little spare time I managed to achieve a decent progress with the new AI. Now the AI uses reinforcements in a smarter way instead of just spamming them. I will start integrating the difficulty levels: now the difficulty level in the option menu will only affect the general gameplay (accuracy and damage dealt by AI, just like standard MoW), while in the battlefield mode there will be a menu where you choose the difficulty level at the beginning of each game. For now the only working AI is Germany, but it seems to respond well to the new changes. I will keep you update on further progress.
This article lists the main features of the new AI script, as well as the progress of the development.
Posted by BlackCaesar on