Men of Praetoria is a mod for Dawn of War: Soulstorm, which aims to add the little known Imperial Guard Regiments heralding from the Planet Praetoria.
There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...
race modification guide for soulstorm
Christmas is the time to give gifts. This year the Praetorian Mod team provides a beta release as a small gift to the DoW community which patiently awaits...
praetorian mod 0.8 beta release
This is an update on the progress of the Praetorian mod for Dawn of War : Soulstorm. Was it always for Soulstorm? I don't know, but now it is.
for praetoria! for the emperor!
Today I will make a reference of some features of an ebps rgd from a unit and how those things appear in the Mod Studio.
corsix's mod studio tutorial 1 by greenscorpion
Today we will learn how to create a dire avenger variation which focuses a bit more on melee weapons.
ffe tutorial 1 by greenscorpion
Understanding the MSGR / MSLC - Data.... In the Whm... Remembering you can only replace like objects with like objects.
understanding the msgr / mslc - data....
FFE, Bone / Body Sync and what it means. When it is done in 3d modelling programs and you can bring it back in through even mudflaps, you can technically...
ffe bone / body sync and what it means.
FFE illegal ANIMS in the WHE from Mudflaps: Some error correction for the modding in Mudflaps.
ffe illegal anims in the whe from mudflaps:
FFE Hardpoints / Weapons to use in Corsix / AE.. Description of the CLAS in the whe...
ffe hardpoints / weapons to use in corsix / ae..
In FFE Editing the Selected UI(SEUI): For Army painter looks or for in game changes to the looks on the selector.
in ffe editing the selected ui(seui):
FFE and creating an XREF.... Potentially animating models through Mudflaps..... Making an animated model from the Ref...
ffe and creating an xref.....
Checking and Changing your Xref'd Model link in FFE:
checking and changing your xref'd model link in ffe:
Finding wargear names or weapon names for AE / corsix. Or editing them to what you want. :)
i can change weapon / wargear names in ffe in the whe...
Locating weapons hardpoints in the whe for AE or Corsix, or just to change the name of the weapon.
i can change the weapon hardpoints in the whe.
Swapping in and out sounds with reference to the whe work...
i can modify sounds internal to the whe:
Hijacking markers in the whe for the purposes of what ever you would want to do with markers for events. :)
i can hijack markers in the whe with ffe:
I can find FX in the whe in FFE: For the purposes of editing FX or altering FX.
i can find fx in the whe in ffe:
I can Hijack Fx in the whe using FFE and make a suitable alteration..
i can hijack fx in the whe using ffe..
I can modify markers and get markers in and out of the WHM:
i can modify markers and get markers in and out of the whm:
I have a moderate understanding of the whe in FFE:
i have a moderate understanding of the whe in ffe:
A way to make textures internal to the whm instead of floating around in texture_share.
hijacking the whm for internalizing textures:
I can Hijack textures without name length limitations in FFE.
i can hijack textures without name length limitations in ffe.
Playing with visibility in animations in the whm. :)
i can work with the mysterious 80 3f visibility in the whm.
Object Swapping in FFE and how it was all done from my learnings:
object swapping in ffe:
I can also fix levels of corrupt whms in FFE for Max extraction...
i can also fix levels of corrupt whms in ffe for max extraction...
Understanding FFE and the whm, all of its components.
i have an understanding of the whm in ffe:
Just a small update with the intention of letting everyone know that this is still in production and it has had some developments in the last months.
status update
After being pretty much abandoned for several years due to the impossibility of the tempest completing the mod and then with promythius also not having...
some news on the praetorian mod
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