WARNING: Difficulty levels have been rebalanced. Please play on a lower difficulty level than you are used to if you want to get through without much trouble.
EASY: almost vanilla Medium (take 85% damage and give 100% damage, 90% value from ammo supplies)
MEDIUM: between vanilla Medium and Hard (take 130% damage and give 100% damage, 70% value from ammo supplies)
HARD: vanilla hard rebalanced (take 200% damage, give 100% damage, 50% value from ammo supplies)
It is not a recreation of "Judge Dredd", just loosely inspired by it. This mod will take you to a variety of locations, from old temples and ancient ruins over creepy tunnels and mansions, to the city and its enviroment and lastly to the mega structure of MEGA CITY ONE. The mod offers puzzles, exploration and combat. The goal was to make it as challenging as possible, which means it is not for everyone, but I listen to any balancing complaints. It will take you rougly one to three hours to complete the mod.
For the Mod I took all my Ville maps from the Hammer Cup of RUNTHINKSHOOTLIVE, reworked them, remade areas, implementing all of the feedback from there and then made new maps connecting the old ones and make it a smooth experience. If you have any questions just post a comment and I will answer them. I read every comment.
I am Crowbar and I'm a Source Engine level designer since 2012. In the first year I mostly made maps for Portal 2. I started with the ingame editor, but later transitioned to the Hammer editor, although I mostly released maps I made with the ingame editor. Then 2 years later, I started making maps for CS:GO. I did that for quite some time and might be revisiting that game at some point. This year I started making maps for Half-Life 2 Episode 2, which was always my dream.
Half-Life is my favorite gaming series of all time, so it is only logical that I do maps for this game. I found this great community at RunThinkShootLive(.com) and started doing my own work there, participated at the Hammer Cup 2016, which featured 5 mapping challenges, each with a different theme. My maps weren't perfect, although we always had strict deadlines. The great thing was that I could collect a great deal of playtesting data.
After the Hammer Cup I didn't wanted to let all that work go to waste, so I decided to make a full singleplayer campaign out of all those maps, while reworking areas, remaking areas, improving what I already have, and adding where something was missing. I also decided to completely build my first map from scratch.
MEGA CITY ONE Version 1.0 has been released! This mod is a singleplayer campaign that will take you roughly one to three hours to complete. It takes inspiration from the movie Dredd, but also games like Resident Evil and Tomb Raider. From ancient ruins and old temples, with villages and mansions, to the city and its enviroment, this Mod offers great variety in terms of gameplay and setting.
You play as Gordon Freeman in an alternate timeline where you objective is to locate a lost Xen crystal. You work together with the rebels against the combine, who want this final crystal for their next phase in the invasion of earth.
All difficulty levels have been completely rebalanced compared to the main game, to make the experience more challenging and fun at the same time. On the hardest difficulty it is essential to explore and conserve ammo. The difficulty levels have also been smoothed out and the levels are all designed for every difficulty level.
In 2016 the website RUNTHINKSHOOTLIVE hosted a mapping tournament called "The Hammer Cup 2016". I decided to participate in this tournament and entered all five challenges. After this event though, I felt that it would be a waste to let the maps I created for the event to stay there and not reach their full potential. Because of that I decided to build a mod out of them. I started reworking areas and implementing the feedback from all the players who played the Hammer Cup maps.
Now I reworked all existing maps, remade areas, added new areas and of course made brand new maps to fill the gaps. I also rebuild the first map I made completely from scratch. During the whole development my skills have vastly improved and I learned so much. Because of that the quality throughout the mod is a little inconsistent though :)
The great thing about this is that all maps have been extensively playtested, so you can expect a very polished experience in terms of gameplay.
MEGA CITY ONE is mainly a one man project created by Abdulhamid Cayirli aka Crowbar. The main sidekick in the story is voiced by Andy Morris aka Urby. Some additional mapping was done by Erigo.
I want to thank Erigo and Sherp for their extensive help in playtesting and during the whole creation of the mod. I also want to thank the Discord server of "Source Modding Community", where I could always go when I had a problem and needed help. Finally I want to thank RunThinkShootLive for hosting the "Hammer Cup 2016", which motivated me to finally start working on Half-Life 2 mods and for its great community.
I'm posting Mod progress here. Also I found a voice actor for the new character that the player will meet in this mod, but I can't say more at the moment...
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- various bug fixes and quality of life improvements. - removed fog in the first level
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Highest Rated (2 agree) 8/10
Had a great time playing this mod. Even though it's not the prettiest one, but you can notice how much love and thought process went into it. How few levels got a lot of play testing and went through several revisions, it's all very noticeable. It's a mix of older Half-Life 1 mods and good early Half-Life 2 mods. Thank you for making this mod. Makes me wanna rewatch latest Judge Dredd movie.
Jan 9 2017 by Gunship_Mark_II