WARNING: Difficulty levels have been rebalanced. Please play on a lower difficulty level than you are used to if you want to get through without much trouble.

EASY: almost vanilla Medium (take 85% damage and give 100% damage, 90% value from ammo supplies)

MEDIUM: between vanilla Medium and Hard (take 130% damage and give 100% damage, 70% value from ammo supplies)

HARD: vanilla hard rebalanced (take 200% damage, give 100% damage, 50% value from ammo supplies)

20170105071302 1

What is MEGA CITY ONE?

It is not a recreation of "Judge Dredd", just loosely inspired by it. This mod will take you to a variety of locations, from old temples and ancient ruins over creepy tunnels and mansions, to the city and its enviroment and lastly to the mega structure of MEGA CITY ONE. The mod offers puzzles, exploration and combat. The goal was to make it as challenging as possible, which means it is not for everyone, but I listen to any balancing complaints. It will take you rougly one to three hours to complete the mod.

For the Mod I took all my Ville maps from the Hammer Cup of RUNTHINKSHOOTLIVE, reworked them, remade areas, implementing all of the feedback from there and then made new maps connecting the old ones and make it a smooth experience. If you have any questions just post a comment and I will answer them. I read every comment.

20170105070951 1

About me

I am Crowbar and I'm a Source Engine level designer since 2012. In the first year I mostly made maps for Portal 2. I started with the ingame editor, but later transitioned to the Hammer editor, although I mostly released maps I made with the ingame editor. Then 2 years later, I started making maps for CS:GO. I did that for quite some time and might be revisiting that game at some point. This year I started making maps for Half-Life 2 Episode 2, which was always my dream.

Half-Life is my favorite gaming series of all time, so it is only logical that I do maps for this game. I found this great community at RunThinkShootLive(.com) and started doing my own work there, participated at the Hammer Cup 2016, which featured 5 mapping challenges, each with a different theme. My maps weren't perfect, although we always had strict deadlines. The great thing was that I could collect a great deal of playtesting data.

After the Hammer Cup I didn't wanted to let all that work go to waste, so I decided to make a full singleplayer campaign out of all those maps, while reworking areas, remaking areas, improving what I already have, and adding where something was missing. I also decided to completely build my first map from scratch.

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RSS Articles

20170105071302 1

MEGA CITY ONE released!

MEGA CITY ONE Version 1.0 has been released! This mod is a singleplayer campaign that will take you roughly one to three hours to complete. It takes inspiration from the movie Dredd, but also games like Resident Evil and Tomb Raider. From ancient ruins and old temples, with villages and mansions, to the city and its enviroment, this Mod offers great variety in terms of gameplay and setting.

You play as Gordon Freeman in an alternate timeline where you objective is to locate a lost Xen crystal. You work together with the rebels against the combine, who want this final crystal for their next phase in the invasion of earth.

All difficulty levels have been completely rebalanced compared to the main game, to make the experience more challenging and fun at the same time. On the hardest difficulty it is essential to explore and conserve ammo. The difficulty levels have also been smoothed out and the levels are all designed for every difficulty level.

20170105070951 1

Background

In 2016 the website RUNTHINKSHOOTLIVE hosted a mapping tournament called "The Hammer Cup 2016". I decided to participate in this tournament and entered all five challenges. After this event though, I felt that it would be a waste to let the maps I created for the event to stay there and not reach their full potential. Because of that I decided to build a mod out of them. I started reworking areas and implementing the feedback from all the players who played the Hammer Cup maps.

Now I reworked all existing maps, remade areas, added new areas and of course made brand new maps to fill the gaps. I also rebuild the first map I made completely from scratch. During the whole development my skills have vastly improved and I learned so much. Because of that the quality throughout the mod is a little inconsistent though :)

The great thing about this is that all maps have been extensively playtested, so you can expect a very polished experience in terms of gameplay.

20170105054801 1

Credits

MEGA CITY ONE is mainly a one man project created by Abdulhamid Cayirli aka Crowbar. The main sidekick in the story is voiced by Andy Morris aka Urby. Some additional mapping was done by Erigo.

I want to thank Erigo and Sherp for their extensive help in playtesting and during the whole creation of the mod. I also want to thank the Discord server of "Source Modding Community", where I could always go when I had a problem and needed help. Finally I want to thank RunThinkShootLive for hosting the "Hammer Cup 2016", which motivated me to finally start working on Half-Life 2 mods and for its great community.

Playtesting has started, release in December

Playtesting has started, release in December

News 1 comment

Big playtesting has started. Release set to December.

Mod progress for MEGA CITY ONE

Mod progress for MEGA CITY ONE

News

I'm posting Mod progress here. Also I found a voice actor for the new character that the player will meet in this mod, but I can't say more at the moment...

RSS Files
MEGA CITY ONE 1.2 (Standalone)

MEGA CITY ONE 1.2 (Standalone)

Full Version 3 comments

- various bug fixes and quality of life improvements. - removed fog in the first level

MEGA CITY ONE 1.1 (Standalone)

MEGA CITY ONE 1.1 (Standalone)

Full Version 3 comments

Version 1.1 of Mega City One. Standalone Version. Patch Notes in description.

MEGA CITY ONE

MEGA CITY ONE

Full Version 9 comments

Version 1.0 of MEGA CITY ONE. Play through the 1-3 hour singleplayer campaign.

Post comment Comments  (0 - 10 of 72)
BionicCoyote
BionicCoyote - - 1,248 comments

Here is a COMPLETE playthrough of this mod! Feel free to use the footage for whatever!

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Re-synthesizer
Re-synthesizer - - 141 comments

"Mega City One" started out 'looking' like it might have some potential.

At the very beginning of this mod -- you are dropped into ancient ruins. The polygon count of the structures is fairly low -- and the graphics engine for the most part looks merely 'okay' (not very high quality) at best.

As you start out this mod with only a pistol and a crowbar -- I killed the first two antlions with just a pistol and limited ammunition. I hate it when the combat-difficulty level of HL2 user-made mods ALL OF A SUDDEN become 'unrealistically-difficult' after starting out being fair: Within a few minutes, I felt 'compelled' to use the 'impulse 101' (all ammo) cheat to fend off an acid-throwing ant lion as well as an additional 'normal' antlion -- both of which came at me at close range -- I had nowhere to run to and didn't have much health; I was certain that I could not kill them both fast enough with just a standard pistol.

Fairly quickly into this mod, some of the 'levers' (which activate bridges to walk to the other side of buildings, etc.) were off-the-bat 'non-functional.' This became more and more prevalent -- more and more levers also were nonfunctional -- hence, I began to be 'forced' to use 'noclip' cheats to enter closed doors that levers failed to open -- as well as unbreakable walls, that were SUPPOSED to break...

Only 5 minutes or so into this very 'amateurly-made' mod, I quit it altogether... My impressions were this mod was going nowhere and that it kind of sucked.

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Gyarik
Gyarik - - 27 comments

Right, I've been watching you for the past days. I've drawn the conclusion that you're just pretending to be a reviewer; well, you could be a reviewer, if you worked for CNN (Don't take it as a compliment).

Why? First of all, your "reviews" are subjective, a lot. "I killed the first two antlions with just a pistol and limited ammunition"...and? Your point is? Just because you personally don't like it doesn't mean that it's a bad start for the mod. "Some of the levers were off-the-bat non-functional", literally only you had this problem, why don't you start thinking "This doesn't work. I should re-install the mod or Source SDK. Otherwise I'll just look for support."? "amateurly-made mod" like you're the Hammer and Source SDK expert here; I sure ain't, but looking at your "reviews" you aren't either.
Second, you put it like being bad at the game is a mod flaw, not yours. In almost every ******* mod you've "reviewed" there's a part where you state you had to turn on sv_cheats and activate noclip and god. You're just bad at the game, admit it. In this case, I personally had no difficulty issues with this mod, in both normal and hard, and so is it with majority of other mods you've played on. If you were a game reviewer, I bet you'd remove points from one because "waaaah waaah too difficult for me".

I suggest you start questioning your choices on the Internet, sit back, relax, learn how to play Half-Life 2, look on the bright side of things and stop being so bitchy.

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RexOrbis
RexOrbis - - 39 comments

Looks like a great effort!

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ZippyS2
ZippyS2 - - 263 comments

full gameplay is a good mod :)

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doitall
doitall - - 478 comments

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doitall
doitall - - 478 comments

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crowbar1 Creator
crowbar1 - - 45 comments

hi, watched your playthrough and enjoyed it! Thanks for playing! Can't wait to watch part 5 :)

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doitall
doitall - - 478 comments

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doitall
doitall - - 478 comments

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