The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Hello ladys and knights, maids and knaves! You may have played Persistent World or Feudal World in Mount&Blade I: Warband. These mods are great and we all had great times there. We think it's time to bring this to a new level with Mount&Blade II: Bannerlord. We aim for a new multiplayer mod remembering things which worked well, improving things which didn't and adding a lot of great stuff pouring out of our brains using the great tools Bannerlord will bring with it.
Why "Medievalism"?
We think that common names like "feudal", "ancient" or "middle ages" don't cover the thing we have in mind when we talk of a medieval world. Medievalism covers everything. There is no limitation in political, ideological, religious or cultural matters. And that's what we want to enable. No matter if you want to play as the king of a persian empire, be a member of a barbaric horde of mongols or just doing your own thing as lonely maid collecting mushrooms.
Q: The game's not out. How can you make a mod then?
A: We are aware of that. We are in concept state at the moment. We won't post images of artificial 3d models, maps or concept art. We think it's a waste of time and we discuss balancing and features instead of this. But be sure: As soon as Bannerlord and the development tools are released we will mod the shit out of it!
Q: What motivates you?
A: We had great times with Persistent World, Feudal World and our own project, a hardcore survival Minecraft mod set in medieval times. But we think that some reasons lead to problems or a lack of players: Missing features, missing modding interfaces, boredom as well as horrible administration. So we decided to hop on the Bannerlord train and create something completely new. We want to have fun in our own mod. If it's ready, people can join this experience.
Q: Are you looking for team members?
A: Yes, why not, talents are welcome. We would like the see people getting involved.
Q: Did you work for Persistent World oder something similar before?
A: No, we are independent and we build stuff from scratch. As already mentioned some things worked pretty well in Warband mods but we don't focus too much on things from the past.
Q: How will you deal with administration?
A: Smart scripting will reduce or extinguish many rules. Our administration is equal, neutral and fair. We are very experienced in community management. Main developer and project leader "Tintenkobold" is working full time for an online community with more than 2 million users.
Q: I have ideas and want to talk with you. I want to make sure my thoughts find the right way in an upcoming mod. How to do this?
A: Just contact us. We will read and answer all messages.
Best regards
Gamerations development team
Hallo Ladys und Ritter, holde Maiden und Knaben! Vermutlich hast du bereits in Mount&Blade I:Warband Persistent World oder Feudal World gespielt. Keine Frage – diese Mods sind toll und wir hatten daran viel Freude. Wir denken jedoch dass es Zeit ist, das Ganze mit Mount&Blade II: Bannerlord auf ein neues Level zu heben. Unser Ziel ist eine neue Multiplayer-Mod basierend auf Dingen, die bislang gut funktionierten. Gleichzeitig soll das, was eher nicht so gut lief verbessert werden. Zusätzlich angereichert wird dies mit all den Ideen, die aus unseren Köpfen sprudeln und mit den tollen Tools, die Bannerlord mit sich bringen wird.
Warum "Medievalism"?
Wir sind der Meinung, das übliche Namen wie "feudal" oder "middle ages" nicht die alle Facetten abdecken, wenn es um eine mittelalterliche Welt geht. Medievalism umfasst das alles. Der Begriff schränkt in Sachen Politik, Ideologie, Religion und Kultur nicht ein. Und genau das wollen wir auch damit erreichen. Es soll egal sein, ob du als König eines persischen Reiches spielst, das Mitglied einer barbarischen Horde von Mongeln bist oder einfach als einsame holde Maid eigenbrödlerisch Pilze sammelst.
Viele Grüße
Gamerations-Entwickler-Team
Steam group Steamcommunity.com
Hey folks,
Youtuber "Resonant" published his interview where he asked a lot of interesting questions about our mod. If you are interested in Medievalism you definitely should have a look at it. We are also commenting on the current state of Bannerlord and modding tools.
Big thanks Resonant for the interview!
Resonant does great videos mostly on Mount&Blade and is deeply involved in the community. Make sure to have a look at his channels:
Twitter.com
Short version of the Bannerlord dev blog 12 from Taleworlds, published 22.12.2015. Main topics: map, economy
Kurzfassung des Bannerlord Dev-Blog 12 von Taleworlds, veröffentlicht am 22.12.2015. Schwerpunkt: Karte, Wirtschaft
Allgemeine Informationen zur geplanten Mod. Genau richtig zum Lesen, wenn du das erste Mal hier bist.
General information about the upcoming mod. Read this if you are here for the first time.
This comment is currently awaiting admin approval, join now to view.
is the mod is still planed? cause its looks like its died
ahh how can a Mod be dead if the game isnt out ?
om mean look at other modes for Bannerlord, there is allways an update about more planed features and such, there wasnt any update almost a year so i was just worried, in the end i just hope he will make this mod cause its sounds areally good
Oh boy, can't wait to get banned from a whole new PW type mod! Definitely gonna look forward to this one.
Will this project be open source so we can contribute improvements and fixes?
At the beginning no, that's for sure. Maybe later. But all in all we are not sure if it's a good idea to release source code. People could use secret settings to profit ingame. So whether or not we release something, we would keep some secret parts away from that.
i have high hopes for this Mod
How deep can the players be into of the economy? Will their be an in-depth banking system as far as being able to loan gold to players, Or if you're powerful enough, an entire faction? Also the banks being able to be owned by a faction or one player whether he's on his own or in a faction. Which can have options to use the army of the player or faction which owns it to collect loans. Better yet, the owner of the bank(s) should even be able to finance wars whether it be his own, providing siege weapons, armor, and even man reinforcement
There will be some sort of economy backend for sure. But we don't focus on that. We focus on player interaction without making it to complex or stressed. Since we contentrate on that we don't have details about bank system yet.
I dont think it will be similar to PW. Devs thinking for more radical changes. Maybe admin or player leaded banks give loans to factions ?