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[EN/US] Medievalism - upcoming M&B II: Bannerlord mod


Introduction

Hello ladys and knights, maids and knaves! You may have played Persistent World or Feudal World in Mount&Blade I: Warband. These mods are great and we all had great times there. We think it's time to bring this to a new level with Mount&Blade II: Bannerlord. We aim for a new multiplayer mod remembering things which worked well, improving things which didn't and adding a lot of great stuff pouring out of our brains using the great tools Bannerlord will bring with it.

Why "Medievalism"?

We think that common names like "feudal", "ancient" or "middle ages" don't cover the thing we have in mind when we talk of a medieval world. Medievalism covers everything. There is no limitation in political, ideological, religious or cultural matters. And that's what we want to enable. No matter if you want to play as the king of a persian empire, be a member of a barbaric horde of mongols or just doing your own thing as lonely maid collecting mushrooms.

Core features

  • Multiplayer mod with own server and in-house community management instead of many smaller servers with questionable administration
  • Well balanced medieval economy and community simulation
  • Well balanced player groups (newbies, serfs, factions, roleplayers, fighters, adventurers,...)
  • A whole bunch of ressources, items and objects
  • Expanded crafting recipes and mechanisms
  • Roleplaying items and roleplaying areas coexisting with survival, economy and combat elements
  • Realistic map covering all climatic zones and cultures
  • Alternative ways for training and skilling

Highlights and what makes it special

  • No loading bars. We'd rather kill ourselves
  • Completely rethought systems for inventory, gathering ressources, working and living
  • Randomized, unique properties coming with a new player character
  • You won't be able to walk through the town with full plate after 30 minutes

Q&A

Q: The game's not out. How can you make a mod then?

A: We are aware of that. We are in concept state at the moment. We won't post images of artificial 3d models, maps or concept art. We think it's a waste of time and we discuss balancing and features instead of this. But be sure: As soon as Bannerlord and the development tools are released we will mod the shit out of it!

Q: What motivates you?

A: We had great times with Persistent World, Feudal World and our own project, a hardcore survival Minecraft mod set in medieval times. But we think that some reasons lead to problems or a lack of players: Missing features, missing modding interfaces, boredom as well as horrible administration. So we decided to hop on the Bannerlord train and create something completely new. We want to have fun in our own mod. If it's ready, people can join this experience.

Q: Are you looking for team members?

A: Yes, why not, talents are welcome. We would like the see people getting involved.

Q: Did you work for Persistent World oder something similar before?

A: No, we are independent and we build stuff from scratch. As already mentioned some things worked pretty well in Warband mods but we don't focus too much on things from the past.

Q: How will you deal with administration?

A: Smart scripting will reduce or extinguish many rules. Our administration is equal, neutral and fair. We are very experienced in community management. Main developer and project leader "Tintenkobold" is working full time for an online community with more than 2 million users.

Q: I have ideas and want to talk with you. I want to make sure my thoughts find the right way in an upcoming mod. How to do this?

A: Just contact us. We will read and answer all messages.

Best regards

Gamerations development team

[DE] Medievalism - geplante M&B II: Bannerlord Mod


Einleitung

Hallo Ladys und Ritter, holde Maiden und Knaben! Vermutlich hast du bereits in Mount&Blade I:Warband Persistent World oder Feudal World gespielt. Keine Frage – diese Mods sind toll und wir hatten daran viel Freude. Wir denken jedoch dass es Zeit ist, das Ganze mit Mount&Blade II: Bannerlord auf ein neues Level zu heben. Unser Ziel ist eine neue Multiplayer-Mod basierend auf Dingen, die bislang gut funktionierten. Gleichzeitig soll das, was eher nicht so gut lief verbessert werden. Zusätzlich angereichert wird dies mit all den Ideen, die aus unseren Köpfen sprudeln und mit den tollen Tools, die Bannerlord mit sich bringen wird.

Warum "Medievalism"?

Wir sind der Meinung, das übliche Namen wie "feudal" oder "middle ages" nicht die alle Facetten abdecken, wenn es um eine mittelalterliche Welt geht. Medievalism umfasst das alles. Der Begriff schränkt in Sachen Politik, Ideologie, Religion und Kultur nicht ein. Und genau das wollen wir auch damit erreichen. Es soll egal sein, ob du als König eines persischen Reiches spielst, das Mitglied einer barbarischen Horde von Mongeln bist oder einfach als einsame holde Maid eigenbrödlerisch Pilze sammelst.

Kern-Inhalte

  • Multiplayer-Mod mit eigenem Server und hauseigenem Community-Management anstatt vieler kleiner Server mit fragwürdiger Administration
  • Gut ausbalancierte Wirtschaft und Simulation einer mittelalterlichen Gesellschaft
  • Gut ausbalancierte Spielergruppen (Neulinge, Arbeiter, Factions, Rollenspieler, Kämpfer, Abenteurer)
  • Eine Fülle an Ressourcen, Items und Objekten
  • Erweiterte Crafting-Rezepte und -mechanismen
  • Rollenspiel-Objekte und -gebiete in Koexistenz mit Survival-, Wirtschafts- und Kampfelementen
  • Realistische Karte, die alle Klimazonen und Kulturkreise abdeckt
  • Alternative Wege zum Training und Skillen

Highlights und was besonders ist

  • Keine schnöden Ladebalken. Eher bringen wir uns selbst um.
  • Komplett überdachte Systeme fürs Inventar, für die Ressourcenbeschaffung und für Arbeit+Leben
  • Einmalige Eigenschaft(skombination), die jeder neue Spieler-Character zufällig bekommt
  • Du wirst nicht in der Lage sein, nach bereits 30 Minuten in voller Rüstung durch die Stadt zu stolzieren

Viele Grüße

Gamerations-Entwickler-Team

Links

Steam group Steamcommunity.com

Post article RSS Articles

Hey folks,

Youtuber "Resonant" published his interview where he asked a lot of interesting questions about our mod. If you are interested in Medievalism you definitely should have a look at it. We are also commenting on the current state of Bannerlord and modding tools.

Big thanks Resonant for the interview!

Resonant does great videos mostly on Mount&Blade and is deeply involved in the community. Make sure to have a look at his channels:

Steamcommunity.com

Twitch.tv

Facebook.com

[EN/US] Bannerlord Dev-Blog 12 (22.12.2015)

[EN/US] Bannerlord Dev-Blog 12 (22.12.2015)

News

Short version of the Bannerlord dev blog 12 from Taleworlds, published 22.12.2015. Main topics: map, economy

[DE] Bannerlord Dev-Blog 12 (22.12.2015)

[DE] Bannerlord Dev-Blog 12 (22.12.2015)

News

Kurzfassung des Bannerlord Dev-Blog 12 von Taleworlds, veröffentlicht am 22.12.2015. Schwerpunkt: Karte, Wirtschaft

[DE] Einleitung

[DE] Einleitung

News 2 comments

Allgemeine Informationen zur geplanten Mod. Genau richtig zum Lesen, wenn du das erste Mal hier bist.

[EN/US] Introduction

[EN/US] Introduction

News

General information about the upcoming mod. Read this if you are here for the first time.

Post comment Comments  (0 - 10 of 68)
Guest
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ziv_iz
ziv_iz - - 48 comments

is the mod is still planed? cause its looks like its died

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B5
B5 - - 84 comments

ahh how can a Mod be dead if the game isnt out ?

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ziv_iz
ziv_iz - - 48 comments

om mean look at other modes for Bannerlord, there is allways an update about more planed features and such, there wasnt any update almost a year so i was just worried, in the end i just hope he will make this mod cause its sounds areally good

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Pookins
Pookins - - 1 comments

Oh boy, can't wait to get banned from a whole new PW type mod! Definitely gonna look forward to this one.

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rahlzel
rahlzel - - 50 comments

Will this project be open source so we can contribute improvements and fixes?

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Tintenkobold Creator
Tintenkobold - - 35 comments

At the beginning no, that's for sure. Maybe later. But all in all we are not sure if it's a good idea to release source code. People could use secret settings to profit ingame. So whether or not we release something, we would keep some secret parts away from that.

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B5
B5 - - 84 comments

i have high hopes for this Mod

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Overthrown
Overthrown - - 14 comments

How deep can the players be into of the economy? Will their be an in-depth banking system as far as being able to loan gold to players, Or if you're powerful enough, an entire faction? Also the banks being able to be owned by a faction or one player whether he's on his own or in a faction. Which can have options to use the army of the player or faction which owns it to collect loans. Better yet, the owner of the bank(s) should even be able to finance wars whether it be his own, providing siege weapons, armor, and even man reinforcement

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Tintenkobold Creator
Tintenkobold - - 35 comments

There will be some sort of economy backend for sure. But we don't focus on that. We focus on player interaction without making it to complex or stressed. Since we contentrate on that we don't have details about bank system yet.

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IneboluBalikcisi
IneboluBalikcisi - - 9 comments

I dont think it will be similar to PW. Devs thinking for more radical changes. Maybe admin or player leaded banks give loans to factions ?

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