Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.

Post news Report RSS Status Update #4

Here we are again with another round of news and updates.

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Hey everybody, Warman here again!

I just wanted to update you guys on what's going on with MKTW. As you can see in the images, the Spanish units are done. I have one more unit to show, the Almogavars. Many of those units will be for more than Castile of course. Next up I'm moving on to the roster of Flanders. This shouldn't take too long to do, I should be able to get it done in a couple of days. After Flanders is Scotland. Just so you guys know, Scotland will have some Highlander units in it, but there will be more accurate units in the mix too, don't worry. I can't really speak for the other team members at the moment, but still.

Lastly I want to address to the criticism of the colors being too diverse and how many of the units look very similar. Sorry to say guys but that's how Medieval armies were like. I'm sticking to my guns on the manner, I'll try to make it so that from far away you can still tell who's who from the imposter models being the factional colors. I will say that if a unit is specifically exclusive to one faction like the Venetian Heavy Infantry, i'll try to make the unit more uniform. I have changed the aforementioned unit so it's a bit more uniform, so I'm am willing to compromise a little bit, but not much. I did do a poll on this subject on TWC and 97 out of the 134 people voted for the current style, so between that and my own views I'm not going to change things. I MIGHT eventually make a different version with more uniform colors but that's not my priority right now.

Okay, that's enough rambling, see you guys next time!


Awesome progress :)

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I'm actually glad to hear we won't be seeing strictly uniform medieval armies

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