MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.

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PytoX
PytoX

still processing :(

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AoP Author
AoP

Yeah, I don't expect much to come from this anymore.

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Corrode
Corrode

And why is that?

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AoP Author
AoP

ModDB seems to be unable to handle the file format. I'm working on getting another version, please be patient.

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CloudAge
CloudAge

Looks SICK!!!

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Spooboy
Spooboy

Cant wait!

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PytoX
PytoX

this looks great :D way better then crysis itself lol :D

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oWn4g3
oWn4g3

Are you planning somekind of trails or footprints ?

Awesome video !

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KorJax
KorJax

Yep! Something that still needs done. Actually we already have the groundwork in at the moment (leaving behind dust and stuff), it's just a matter of getting to the point where we draw out footprints and put them in :)

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chris_sloany
chris_sloany

OMFG

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Kasechemui
Kasechemui

nice, but the movement animation from mechs is a bit to static...

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SSwamp_Trooper
SSwamp_Trooper

yeah I agree, but that's the only bad part I can see atm.

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Mars_3K
Mars_3K

agreed on both counts

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Kaneda13
Kaneda13

Yeah the body of the mechs should move like a bird does by the way its structured anatomically, otherwise they'd tip over from lack of balanced weight distribution over the centre of gravity during movement. The inner cockpit can be kept centred from the movement by a gymbal while the outer shell of the cockpit moves along with the walking motion

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Bird_of_Prey
Bird_of_Prey

I spy some new textures. 100% more eye candy.

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DaBigFatCow
DaBigFatCow

AWESOME! Cant Wait!

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Acreus
Acreus

the only thing i notice that bugs me a little is that the body of the mechs do not move at all when they walk. The legs just kind of wiggle underneath, the body doesn't sway and sink like it should with those legs supporting that weight. will this issue be addressed?

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Commander1985
Commander1985

This is still Work in Progress, they did a lot of amazing Stuff already.
Im pretty sure they are awary of that and will work on it ;D

P.s. Cant wait for Release^^

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Korben_Uhkretor
Korben_Uhkretor

Greetings,

After seeing this video I have to say that the mod is excellent and I'm looking forward for its continuous development and/or improvement, all in its due time. However, the physics of those mechs are somewhat 'weak' (Example: there is a complete absence of physics in the mechs torso except turning and aiming, all exterior physics of course...) if you know what I mean. I, like most of the users, would like those improved as well... Fans are waiting to see a masterpiece, but even me being one I know that its useless waiting for a masterpiece... Not trying to spoil anyone's desires, and the work of the developers, but I can classify something as a masterpiece when I see one. Until then, the max I can give is an 'excellent', so I will definitely try this mod out.

Of course, if you guys can turn this into a masterpiece, the fans would really appreciate the mod to its fullest... Including myself, of course. ;P

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VenomousClaw
VenomousClaw

This looks pretty insane, and I'll definately be downloading it, but the animations are a little juttery. Especially in the cockpit when you turn the torso, it'd definately make the game more engrossing if the movement was smoothed, although I do appreciate this is WIP, but still...

Oh... and there's no trails or indication of the jet-jumps? I'm used to the idea of that screenshot of the Elemental with massive flames and smoke trails :P That would be damn awesome.

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Bluedrake42
Bluedrake42

I don't like the animations... they're too static. They mechs should be big lumbering machines, they're too stiff right now. I don't know how much you can do about that with the crysis engine, but that's just my 2 cents

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Myn
Myn

It still beautiful no?

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SinKing
SinKing

incredible. great work!

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Description

Footage from MWLL's weekly playtests.