MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.

Post news Report RSS MechWarrior: Living Legends Moving To Crysis!

Hey there to all our ModDB fans! We have some fantastic news to share with you today! There has been ongoing talk regarding MWLL switching or "porting" all the assets over to a new engine for the last few months and we believe it's time to change game engines. There is alot of reasons

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Hey there to all our ModDB fans! We have some fantastic news to share with you today!

There has been ongoing talk regarding MWLL switching or "porting" all the assets over to a new engine for the last few months and we believe it's time to change game engines. There is alot of reasons for this...one of the more important ones being the overall popularity of ET:QW diminishing as well as the constant pushing back of release dates. Right now the title will be releasing at around the same time as other engines that are far superior in ALL regards, namely Crysis.

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There were many things we wanted to achieve in ET:QW that are inherently not possible or very difficult to do. One of them being achieving the true MechWarrior scale. Since in ET:QW we are restricted to a 1 square mile map there really isn't alot we can do with hulking battlemechs on such a small map. Crysis features maps up to 60KM wide and with view distances between 14km and 60km! Another big factor was the fact that in ET:QW destructible environments are non-existent and in Crysis almost everything is completely interactive. Just imagine yourself in a 80 Ton 13 meter tall battlemech tromping down trees and buildings.

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Being a true NextGen title, Crysis offers us far more features for us to use to our advantage - Time of Day Lighting, Dynamic Soft Shadows, God Rays, 3D Ocean Technology, Motion Blur, and Fully Interactive/Destructible Environment and many more! Also, Crysis offers a far more sophisticated SDK for us to work with and will enable us to produce levels and assets far quicker than what was possible in ET:QW. Not only quicked but to a much higher quality than even conceived in the Doom 3 engine.

We really look forward to your feedback on the move and to our ET:QW fans we sincerly apologize it was a unanimous decision on the teams part and we hope you'll stay with us for Crysis!
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Chunky
Chunky - - 1,415 comments

Shorten post length before resubmitting, and remove images that are on separate lines.

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